Zeltweg 1966

Tracks Zeltweg 1966 1.1

Login or Register an account to download this content
All ready explained by others in de review, so here my additional remarks, in the pits the cars are collapsing in each other and my pitlady becomes only in your track a dwarf.
20240316215620_2.jpg

1710627611455.jpeg
1710627583441.jpeg
 
Last edited:
Nice work! I appreciate that a lot of cars fit into it, and the rough surface on those concrete plates feels somewhat believable.

That said, I would suggest to make it possible to spin into the grass, and - to an extent - into the infield. The solid walls in place of the haybales ensure that in case someone spins, that car rebounds back onto the track - that's problematic in online racing.
 
Thank you for this big update! It's a huge improvement.

Would it be possible to put the "jump collider" (I guess it's shaped terrain) into a few more of the haybales that line the exit of "Inner-Kurve" coming onto the backstraight? I don't always hit one if I drive through a haybale there, and although the laptime gets invalidated by going through that runoff zone, I would currently be able to gain a couple of tenths of a second per lap there.

Many thanks in advance!
 

Latest News

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 131 85.6%
  • Better structured events

    Votes: 26 17.0%
  • Better structured racing club forum

    Votes: 24 15.7%
  • More use of default game content

    Votes: 19 12.4%
  • More use of fixed setups

    Votes: 47 30.7%
  • No 3rd party registration pages

    Votes: 53 34.6%
  • Less casual events

    Votes: 14 9.2%
  • More casual events

    Votes: 48 31.4%
  • Other, specify in thread

    Votes: 9 5.9%
Back
Top