I have a huge collection of 3D car models fully detailed inside and out. I used them with Element 3D in After Effects to create a title sequence. I would like to convert a couple of them into playable in-game cars. I just don't know where to start. I have 3DS Max and Maya at my disposal (both 2013). My background is in film, and I really have no idea where to start with any of this. Are there any great youtube tutorial series out there on the basics of assigning textures, creating LOD files, tiered polygon models (mentioned in the "Car Pipeline 1.03" pdf in AC's SDK folder) etc? I'm pretty sure I have everything I need, I just don't know how to apply it properly!! (These models were very expensive as well, so I know they are very high quality and will look amazing in the game.) What is the optimal order of creating a car mod?