Took me a while to find this forum. Was wondering why it's tucked away amongst "old" sims when it's very much a "future" sim?
Its odd that you talk about simcade because I was banned 2 days ago for rephrasing the term "hardcore simulation" into "simcade" over at Wikipedia. I still don´t get their fuzz. I think it was because I was the only one that didn´t altered his IP adress (what I think is lame). They really seem to hate the tern simcade although the magazines are full of comparisons between PCARS and other simcade titles. Oh, and I stated that the steering still has traces of "floaty" steering. They attacked me especially about that although I didn´t introduced the word floaty in the first place. I just deleted the "no" that stood in front of "traces of floaty steering".
No hard feelings but It seems sad, that they think thats how business is done. Dish out legal threads against forums, mute critics, ban them and misuse Wikipedia for advertising.
Got my 45 € back though.
According to who is it a dismissive comment? I can't relate to the way you describe it at all.Basically "simcade" is a dismissive comment for a PC sim, it's snidey and crafty and veils itself in a paper thin veneer of respectability so people using it inappropriately can just shrug their shoulders as if they are victims of something nasty and go "why am I being banned"??
So just because a magazine compares it to another title means that it is identical?? It just means that the game (as has been said) is trying to reach out to different levels of users.
I mean to edit a wikipedia page.......just so..........laughable really.
Well there's no set definition of the term sadly, and I think mine differs from yours slightly, as will you find even more definitions among other people here on the boards.
To me Dirt and F1 series are arcade games, GT and Forza are simcade and "deserve" this Sim part because they approach real simulation in their physics.
How they present the content is of little to no interest to me, I don't play singleplayer so it's moot to me. Yes I like more features in my multiplayer like rain, day/night time cycles, dynamic track with rubber/temps etc, but none of these features are what defines a sim from a arcade to me, it's ALL down to how they approach handling.
Forza, GT and pCars all seem to have the same approach towards handling and physics to me, more realistic than arcade but still trying to keep it approachable by gamers who don't want to spend 50+ laps on a track just to learn it before they go out and win races.
According to who is it a dismissive comment? I can't relate to the way you describe it at all.
It's like trying to tell us to not call it Heavy Metal because it's dismissive to the genre Metal. People felt there was a need for a term to describe a new type of racing game that has emerged, something that bridges the gap between sim and arcade, that's my take on the term, not something negative at all.
Edit: to put it really simple:
Arcarde: Focus is 100% on having FUN!
Sim: Focus is 100% on simulating the reality as closely as possible
Simcade: Focus is divided between the two, trying to get as real as possible while still keeping the fun factor of arcade racing.
I mean to edit a wikipedia page.......just so..........laughable really.
You really are a selfrighteous fxxxxy, are you? Wikipedia is an open platform not meant to support assumptions or advertisement. Therefore I have all the right to recorrect what I see as outright wrong, that I did. The only thing wrong was that I contributed to this opinionladen text by not introducing quotes. But if you look at the editing history it was already untenable.
As Kjell perfectly stated "Simcade" is a term that was coined for the new generations of racing games that want to combine the worlds of simulation and arcade. So if you aim for the mass market with console ports you have to make compromises.
on a sidenote. The reason for my ban was: "no reason". .
People who do racing find racing to be a lot of work, a lot of practice. Let's be honest here, the majority of "simracers" in here would stand no chance in a real car on a real track against proper opponents because we lack something VERY important.... practice... years and years of hard work and practice. Arcade games are trying to make you feel like a driving god with little to no need for training, by simplifying the physics/controls and being very approachable.
Sims take longer to learn, yes you need to PRACTICE to be fast in a sim, that does not mean it has to be overly difficult, but it's actually more like real life than any arcade game.
To me a simcade is somewhere between, trying to approach simulation but still keep it easy to learn and have fun, this is exactly where I find pCars atm.
wait? oh sorry I didn't realise that someone new coming to a site isn't allowed an opinion on previously discussed topics, I do apologise.Christ! Not this again....
I figured I stop in here to see what, if anything had changed.
I guess not.