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Wheel settings for T300 RS

Discussion in 'Assetto Corsa' started by LUC4, Dec 13, 2016.

  1. LUC4

    LUC4
    Premium

    Messages:
    29
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    +6
    I'm looking for a good setup for my t300. Any help with the profile settings and in game settings would help me a lot:)
     
  2. Michael Hornbuckle

    Michael Hornbuckle

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    Here is what I use and love-

    FFB settings with GYRO enabled:
    IMPORTANT: go to :\Program Files (x86)\Steam\steamapps\common\assettocorsa\system\cfg and open the Assetto Corsa INI using Notepad.
    Go to the [FF_EXPERIMENTAL] section and set ENABLE_ GYRO=1 and set DAMPER_MIN_LEVEL=0.01 and save. Should look like this:
    [FF_EXPERIMENTAL]
    ENABLE_GYRO=1
    DAMPER_MIN_LEVEL=0.01
    DAMPER_GAIN=1.0

    IMPORTANT: go to :\Documents\Assetto Corsa\cfg and open the ff_post_process INI using Notepad and make sure that it looks like this:
    [HEADER]
    VERSION=1
    TYPE=LUT
    ENABLED=0

    [GAMMA]
    VALUE=0.5

    [LUT]
    CURVE=doesn't_matter.lut
    ----------------------------
    In the Thrustmaster control panel:
    Overall Strength: 90%
    Constant: 100%
    Periodic: 100%
    Spring: 0%
    Damper: 100%
    Auto-center: By the game
    --------------------
    In game:
    Gain: 80%
    Filter: 0%
    Min force: 6%
    Kerb: 0%
    Road: 0%
    Slip: 0%
    Understeer: UNCHECKED
     
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  3. JoelGL

    JoelGL

    Messages:
    1,058
    Ratings:
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    That the same as type= GAMMA?
     
  4. Michael Hornbuckle

    Michael Hornbuckle

    Messages:
    2,450
    Ratings:
    +2,207
    Yes...with custom LUT's being all the rage I added that section in case they had been enabled.
     
  5. SakL

    SakL
    Black flagged in a club race! Premium

    Messages:
    159
    Ratings:
    +108
    I'd like to add my settings:
    Gyro Enabled

    ff_post_process:
    [HEADER]
    VERSION=1
    TYPE=GAMMA
    ENABLED=1

    [GAMMA]
    VALUE=0.8

    [LUT]
    CURVE=AA.lut

    So using the gamma corrector there. Works real nice. Completely subjective of course.

    In game:
    Gain: 67%
    Filter: 0%
    Min force: 3%
    Kerb: 25%
    Road: 0%
    Slip: 15%
    Understeer: UNCHECKED

    The slip effect is especially useful, as we simracers lack quite a bit of seat-of-pants feedback. Kerb just gives some feedback on the.. kerbs.

    I've been doing racing wise OK with these.. There are no right or wrong answers here :)
     
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