I am just curious and not trying to pick on anyone here, There have been a few comments in the Racedepartment Rally Championship threads regarding the Perrogney stage (RSRBR2010-BTB tracks 5) used in the Third round and the road textures. As someone that plays with track building a little it started me thinking. What is it that poeple look for in a stage to make it a good one? Comments like "reminded me of rally games some 10 years back" and "poor quality of surface texture - like old VGA games" just confuse me as i think this is one of the BEST stages i have seen for RBR, not including the issue with the trees. When creators focus on graphics levels and texture mapping we end up with games like WRC2010 which i think we will all agree is TERRIBLE. For me, the important thing is the way the car drives on the road (and off it ) The gutters, the placment of trees and objects, snow banks and the way the terrain matches the road. I actually find the original USA stages in the game as the most unrealistic with the exception of prospect ridge. The length and flow of a stage are the most important thing. It is always good the have the chance of changing weather, time of day etc but that is not so important, as long as there was a variety of conditions across stages. The "LOOK" of the stage isn't very important to me. If a game was released today that had the graphics quality of Colin McRae Rally 1 and had stages 15-30 kms long but was more realistic in physics, damage model and setup adjustment than RBR I would call it the best game EVER. So what is it that YOU, the drivers that play and love RBR like me, WANT to see in a stage? What is important to you? Maybe this thread will be ignored, or maybe it can provide so information to track builders as to what we ALL want to see.