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Upgrade.ini question

Discussion in 'Automobilista' started by Kevin Endermann, Apr 30, 2016.

  1. Hi guys,

    does anybody know if I can assign a different engine to a car via the upgrade.ini?

    I downloaded the 75 F1 livery pack by Keith Windsor for the Formula Retro and build myself some engines which should show some differences in performance, but every time I test it, it is still using the standard engine.
    I also did another test just increasing the weight of the car via the upgrade.ini and that works.

    I set my upgrade file like this for the Ferrari (based on Keith Windsor's 1988 mod:

    UpgradeType="Engine Power Changes"
    {
    UpgradeLevel="Engine Power Change"
    {
    Description="Engine Power Changes"
    HDV=[GENERAL]
    HDV=[ENGINE]
    HDV=Normal=75_ferrari_engine.ini
    HDV=RestrictorPlate=75_ferrari_engine.ini
    }

    }
    Thanks for reading and any help is appreciated =)
     
  2. Yes, I will send through shortly when i get home in an hour or so.
     
  3. That be awesome! Cheers mate :)
     
  4. Sorry for delay
     
  5. In your Vehicles folder in Game Data then folder of car, you will have a example: F_Extreme_Spinner.ini.
    H:\Automobilista\GameData\Vehicles\F_Extreme - F_Extreme_Spinner.ini.

    It looks like this when opened:



    //
    // All information is proprietary to Image Space Incorporated.
    //
    // (c) 2007 Image Space Incorporated
    // All Rights Reserved.
    //
    //////////////////////////////////////////EXAMPLE UPGRADES//////////////////////////////////////////
    ///
    /// UpgradeType="PARTS" //Type of upgrade. This can be named anything
    /// {
    /// Instance="LVL1 Front Part" //What instance in the GEN file to modify
    /// UpgradeLevel="STOCK" //what level of upgrade
    /// {
    /// GEN=<FPARTEXISTS>="//" //This replaces the token <FPARTEXISTS> with // in the GEN. To comment it out
    /// GEN=<FPART>= //YOU need some definition here, even though it doesn't exist
    /// }
    ///
    /// UpgradeLevel="LVL2 Front Part" //what level of upgrade
    /// {
    /// GEN=<RWINGEXISTS>="" //This replaces the token <FPARTEXISTS> with nothing in the GEN. To uncomment it out
    /// Description="Front Part lvl2" //THis is the description that goes in the in-game menus
    /// GEN=<FPART>=FPART_lvl2.gmt //what GMT file replace that token (<RWING>) in the GEN File
    /// }
    /// }
    ///
    ///
    /// You can create any number of upgrades with any name you wish. Just use the above sample and expand upon it
    ///
    //////////////////////////////////////////END EXAMPLE//////////////////////////////////////////

    BaseVehiclePrice=0
    UnlockExperience=0

    UpgradeType="Tire Compound"
    {

    Instance="LFTIRE"
    Instance="RFTIRE"
    Instance="LRTIRE"
    Instance="RRTIRE"

    Incremental=0
    ResaleValue=0.0

    UpgradeLevel="Prime Tires"
    {
    Description="Prime Tires"

    IconLevel=0

    GEN=<LFTIREA>=LF_TYRE_A.gmt
    GEN=<LFTIREB>=LF_TYRE_B.gmt
    GEN=<LFTIREC>=LF_TYRE_C.gmt
    GEN=<LFTIRED>=LF_TYRE_D.gmt
    GEN=<RFTIREA>=RF_TYRE_A.gmt
    GEN=<RFTIREB>=RF_TYRE_B.gmt
    GEN=<RFTIREC>=RF_TYRE_C.gmt
    GEN=<RFTIRED>=RF_TYRE_D.gmt
    GEN=<LRTIREA>=LR_TYRE_A.gmt
    GEN=<LRTIREB>=LR_TYRE_B.gmt
    GEN=<LRTIREC>=LR_TYRE_C.gmt
    GEN=<LRTIRED>=LR_TYRE_D.gmt
    GEN=<RRTIREA>=RR_TYRE_A.gmt
    GEN=<RRTIREB>=RR_TYRE_B.gmt
    GEN=<RRTIREC>=RR_TYRE_C.gmt
    GEN=<RRTIRED>=RR_TYRE_D.gmt
    }

    UpgradeLevel="Option Tires"
    {
    Description="Option Tires"

    IconLevel=1

    GEN=<LFTIREA>=LF_OPT_TYRE_A.gmt
    GEN=<LFTIREB>=LF_OPT_TYRE_B.gmt
    GEN=<LFTIREC>=LF_OPT_TYRE_C.gmt
    GEN=<LFTIRED>=LF_OPT_TYRE_D.gmt
    GEN=<RFTIREA>=RF_OPT_TYRE_A.gmt
    GEN=<RFTIREB>=RF_OPT_TYRE_B.gmt
    GEN=<RFTIREC>=RF_OPT_TYRE_C.gmt
    GEN=<RFTIRED>=RF_OPT_TYRE_D.gmt
    GEN=<LRTIREA>=LR_OPT_TYRE_A.gmt
    GEN=<LRTIREB>=LR_OPT_TYRE_B.gmt
    GEN=<LRTIREC>=LR_OPT_TYRE_C.gmt
    GEN=<LRTIRED>=LR_OPT_TYRE_D.gmt
    GEN=<RRTIREA>=RR_OPT_TYRE_A.gmt
    GEN=<RRTIREB>=RR_OPT_TYRE_B.gmt
    GEN=<RRTIREC>=RR_OPT_TYRE_C.gmt
    GEN=<RRTIRED>=RR_OPT_TYRE_D.gmt
    }
    }

    Do not move anything or add spaces
    Simply copy that and rename to each team.

    example: F_Extreme_Upgrades_Banbury FR Team.ini
    inside that before the last } enter:
    UpgradeType="Engine Power Changes"
    {
    UpgradeLevel="On"
    {
    Description="Engine Power Changes"
    HDV=[ENGINE]
    HDV=GeneralPowerMult=0.90
    }

    HDV=GeneralPowerMult=0.90 //(this is the power, set at 1.00, lower teams to o.85 etc)

    Do one of these for each team.
    it should look like below


    //
    // All information is proprietary to Image Space Incorporated.
    //
    // (c) 2007 Image Space Incorporated
    // All Rights Reserved.
    //
    //////////////////////////////////////////EXAMPLE UPGRADES//////////////////////////////////////////
    ///
    /// UpgradeType="PARTS" //Type of upgrade. This can be named anything
    /// {
    /// Instance="LVL1 Front Part" //What instance in the GEN file to modify
    /// UpgradeLevel="STOCK" //what level of upgrade
    /// {
    /// GEN=<FPARTEXISTS>="//" //This replaces the token <FPARTEXISTS> with // in the GEN. To comment it out
    /// GEN=<FPART>= //YOU need some definition here, even though it doesn't exist
    /// }
    ///
    /// UpgradeLevel="LVL2 Front Part" //what level of upgrade
    /// {
    /// GEN=<RWINGEXISTS>="" //This replaces the token <FPARTEXISTS> with nothing in the GEN. To uncomment it out
    /// Description="Front Part lvl2" //THis is the description that goes in the in-game menus
    /// GEN=<FPART>=FPART_lvl2.gmt //what GMT file replace that token (<RWING>) in the GEN File
    /// }
    /// }
    ///
    ///
    /// You can create any number of upgrades with any name you wish. Just use the above sample and expand upon it
    ///
    //////////////////////////////////////////END EXAMPLE//////////////////////////////////////////

    BaseVehiclePrice=0
    UnlockExperience=0

    UpgradeType="Tire Compound"
    {

    Instance="LFTIRE"
    Instance="RFTIRE"
    Instance="LRTIRE"
    Instance="RRTIRE"

    Incremental=0
    ResaleValue=0.0

    UpgradeLevel="Prime Tires"
    {
    Description="Prime Tires"

    IconLevel=0

    GEN=<LFTIREA>=LF_TYRE_A.gmt
    GEN=<LFTIREB>=LF_TYRE_B.gmt
    GEN=<LFTIREC>=LF_TYRE_C.gmt
    GEN=<LFTIRED>=LF_TYRE_D.gmt
    GEN=<RFTIREA>=RF_TYRE_A.gmt
    GEN=<RFTIREB>=RF_TYRE_B.gmt
    GEN=<RFTIREC>=RF_TYRE_C.gmt
    GEN=<RFTIRED>=RF_TYRE_D.gmt
    GEN=<LRTIREA>=LR_TYRE_A.gmt
    GEN=<LRTIREB>=LR_TYRE_B.gmt
    GEN=<LRTIREC>=LR_TYRE_C.gmt
    GEN=<LRTIRED>=LR_TYRE_D.gmt
    GEN=<RRTIREA>=RR_TYRE_A.gmt
    GEN=<RRTIREB>=RR_TYRE_B.gmt
    GEN=<RRTIREC>=RR_TYRE_C.gmt
    GEN=<RRTIRED>=RR_TYRE_D.gmt
    }

    UpgradeLevel="Option Tires"
    {
    Description="Option Tires"

    IconLevel=1

    GEN=<LFTIREA>=LF_OPT_TYRE_A.gmt
    GEN=<LFTIREB>=LF_OPT_TYRE_B.gmt
    GEN=<LFTIREC>=LF_OPT_TYRE_C.gmt
    GEN=<LFTIRED>=LF_OPT_TYRE_D.gmt
    GEN=<RFTIREA>=RF_OPT_TYRE_A.gmt
    GEN=<RFTIREB>=RF_OPT_TYRE_B.gmt
    GEN=<RFTIREC>=RF_OPT_TYRE_C.gmt
    GEN=<RFTIRED>=RF_OPT_TYRE_D.gmt
    GEN=<LRTIREA>=LR_OPT_TYRE_A.gmt
    GEN=<LRTIREB>=LR_OPT_TYRE_B.gmt
    GEN=<LRTIREC>=LR_OPT_TYRE_C.gmt
    GEN=<LRTIRED>=LR_OPT_TYRE_D.gmt
    GEN=<RRTIREA>=RR_OPT_TYRE_A.gmt
    GEN=<RRTIREB>=RR_OPT_TYRE_B.gmt
    GEN=<RRTIREC>=RR_OPT_TYRE_C.gmt
    GEN=<RRTIRED>=RR_OPT_TYRE_D.gmt
    }
    UpgradeType="Engine Power Changes"
    {
    UpgradeLevel="On"
    {
    Description="Engine Power Changes"
    HDV=[ENGINE]
    HDV=GeneralPowerMult=0.90
    }
    }

    then you need to go to the team folder and open every .veh file for drive and change the line Upgrades="F_Extreme_Upgrades.ini" // Vehicle upgrades information

    to
    Upgrades="F_Extreme_Upgrades_Brackley GP.ini" // Vehicle upgrades information to read your new upgrade power ini.

    do that for each team.

    If you have trouble shout.
     
    Last edited: Apr 30, 2016
  6. For example my old F1 Extreme folder was done with this,

    1.png
    Take banbury for example, once the ini is ready go to banbury team folder, and edit both driver .veh files
    2.png
    You will see my line for upgrades changed from

    Upgrades="F_Extreme_Upgrades.ini" to

    Upgrades="F_Extreme_Upgrades_Banbury FR Team.ini"

    Be careful not to add spaces etc
     
  7. Here is an example template for f_extreme.
     

    Attached Files:

  8. Simply rename to F_Extreme_Upgrades_(TEAM_NAME).ini , then change driver .veh files in team folders to direct upgrades to that ini, changing the ini value of multiplier at the end of the upgrades ini e.g 0.99 to 0.60 will change power. I have already done this for 2016 season and its super realistic.

    3.png