Tamiami Park

Tracks Tamiami Park 1.01

Login or Register an account to download this content
shin956 submitted a new resource:

Tamiami Park - USA track, rFactor convertion

A temporary street circuit in Tamiami Park a small outdoor sports facility in the nearby suburb of University Park. (Florida, USA) (Wikipedia)
Conversion from rFactor.
View attachment 655311View attachment 655312View attachment 655313
-CSP recommended
-36 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by AR rFactor Tracks
-Thank you for giving me permission.

AC Converted by...

Read more about this resource...
 
Great track. Thank you for your work. Some observations:

In Hotlap mode I get in the middle of the road of T 11 a "cut detected lap will not count" message.

I tested many cars, it happens only with some cars, for example Chevrolet Lumina Cup 90, but not with Porsche 911 GT3 R 2016. I had never any problems with cars on any track that produced "cuts" on this track.

Other thing I noticed: the dashboard instruments on my Lola T70 MK3 are completely black on this track. Never happend before.

I use CSP 0.1.79.
 
Last edited:
Also had a cut detected prior to last bend while being perfectly on track :D unaware why it had happened since I was pretty much using the same road previously.

AI could use some work, a new line or maybe some ai hints as they fail to brake and crash into wall frequently in T1. Maybe depends on cars.
 
Great track. Thank you for your work. Some observations:

In Hotlap mode I get in the middle of the road of T 11 a "cut detected lap will not count" message.

I tested many cars, it happens only with some cars, for example Chevrolet Lumina Cup 90, but not with Porsche 911 GT3 R 2016. I had never any problems with cars on any track that produced "cuts" on this track.

Other thing I noticed: the dashboard instruments on my Lola T70 MK3 are completely black on this track. Never happend before.

I use CSP 0.1.79.

Also had a cut detected prior to last bend while being perfectly on track :D unaware why it had happened since I was pretty much using the same road previously.

AI could use some work, a new line or maybe some ai hints as they fail to brake and crash into wall frequently in T1. Maybe depends on cars.
Thanks for the report. Fixed.
 

Latest News

What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 440 69.7%
  • Physics and mechanics

    Votes: 273 43.3%
  • Competition and adrenaline

    Votes: 292 46.3%
  • Practice for real racing

    Votes: 129 20.4%
  • Community and simracers

    Votes: 172 27.3%
Back
Top