Sebring, Zandvoort, Community Nights - rF2 June Roadmap Released

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With clockwork precision, Studio 397 publishes their June Roadmap, which includes news about some very interesting stuff indeed.

Studio 397 sets the pace for their summertime schedule with plenty of work going on some juicy content for rFactor 2. GT3 drivers will see position lights included in the next patch, as well as dedicated in-car traction control and anti-lock brake settings. What this means is that you will finally be able to set your TC and ABS levels separately from the counterpart present as aids! Zandvoort and Sebring are being worked on, while fixes to some glitches related to rain for VR users and replay cameras are also coming. Some info about the current state of the UI development and the newly introduced Community Nights end this lovely roadmap.

Let’s have a look:

Content
We are currently preparing an update to our GT3 pack as we already indicated when releasing the Endurance pack. This update includes the position lights, new in-car traction control and anti-lock brake settings as well as the latest set of tyres. All of those are in, we’re now checking the BOP and doing a few minor fixes.


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For Zandvoort, we’ve just finished the night lighting. There are still a few other layouts to complete and obviously, we’ve also addressed some of the performance issues that were still present in the latest public release.

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Sebring is in the middle of testing and optimization. As you might have seen from previous screenshots, we are trying to recreate the atmosphere on the track during the yearly 12-hour race. We are also planning a version with more of a “track day” feel in case you want to do some training without everybody watching your every move.

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Rain
When we released our performance update, we already indicated that we were aware that the specific combination of using VR and rain still was causing problems, frame rate wise, and that we would be addressing those in a future update. We are happy to announce that we have found a good solution that gives a significant improvement and we’ll be releasing that next month. This update also includes another visual fix which made the raindrops become too large in external TV cameras. Finally, it has a few small fixes that caused the wipers to sometimes skip a frame and not always start in the correct starting position.

UI
We are currently working on a few more important details in the interface. For one we are adding a search function to all places where you select something from a potentially long list of things, such as cars and tracks. We are also improving opponent selection, allowing more fine-grained control over exactly what cars you race. The final bits we are tweaking now are the standings, including the position in class we also use with our position lights.

Community Nights
We all know, racing and especially sim racing is not only about competition. It´s also about spending time with friends and teammates and tackle different challenges. We always try to be transparent and close to the community, so we thought it would be great to arrange a date every now and then! The idea for community nights was born. Race among friends and developers, ask some questions or even see a race broadcast and enjoy the thrill of a friendly competition. Who knows, we might also give you a peek at some upcoming content in some of those events. We’ve scheduled our first event on Monday, July 9th at 20:00 CEST. Stay tuned!

Looking Ahead
Earlier this month we visited the Duqueine Engineering headquarters for more simulator testing. Expect a new blog about that in a few weeks time, where we reveal a bit more about how we collaborate. And remember, if you want to have a chat with us, join our Discord server or join one of our servers, running official content.

That’s all for this month. Happy Racing!


rFactor 2 is available exclusively for PC from Steam now.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

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What's your take on the latest rF2 Roadmap? Are you looking forward to drive at both Zandvoort and Sebring? Impatient to try the latest GT3 update? Will you join the Community Nights?

Let us know in the comments!
 
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Nothing specific to say here, just thanks to Marcel and all at Studio 397 for continuing to work on RF2. No sim is perfect, and admittedly I don't have them all, but there's something about just driving in RF2 that really works for me. Looking forward to the new UI and having a bit of an easier setup/configuration experience for things like custom championships. And huge thanks for 2 more Corvettes in the last few months. Actually, please feel free to model every Corvette ever (yeah, I'm an unashamed fan). Wait - on second thought don't do that. There were some really bad ones over the years. But a 60's C2 Grand Sport to add to the historics would be cool, and a C3 427, and C4 ZR-1, and C5 Z06, and all of the C7's. Too much?
 
Nothing specific to say here, just thanks to Marcel and all at Studio 397 for continuing to work on RF2. No sim is perfect, and admittedly I don't have them all, but there's something about just driving in RF2 that really works for me. Looking forward to the new UI and having a bit of an easier setup/configuration experience for things like custom championships. And huge thanks for 2 more Corvettes in the last few months. Actually, please feel free to model every Corvette ever (yeah, I'm an unashamed fan). Wait - on second thought don't do that. There were some really bad ones over the years. But a 60's C2 Grand Sport to add to the historics would be cool, and a C3 427, and C4 ZR-1, and C5 Z06, and all of the C7's. Too much?
No
 
No, it's not too much, or just "No"... to all of it? Keep in mind I was half joking - I'd love it but don't expect any of it (I mean the Corvette stuff). An "American Muscle" DLC for AC would have been more likely, but AC dev is done. Just threw it out as a wild card since RF2 has the C6 range. I know RF2's focus is race cars and I applaud the diversity available in the sim.

How about this: current spec Indy Car!

GT4 Mustang?
 

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