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Season 4 grid and info

Discussion in 'Presto GP' started by Nicolai Nicholson, Jan 24, 2010.

  1. This post will be updated regularly until it is complete. If your name is missing from the list or you feel it is in the wrong place, please send me a pm. This includes drivers under consideration and waiting list. Nothing is written in stone on this list, but if you know you will show for most or all the races this season the spot is yours (if you already got one).

    A third division will be opened as soon as there are enough regular contenders to make it enjoyable.

    Race details:
    Practice: 55 minutes (7pm)
    Practice start: 5 minute (7.59 pm)
    Qualify: 25 minutes (8 pm)
    Warmup: 5 minutes
    Race: Approx. 63 minutes (~8.30pm-9.30pm)
    Tyre wear: 1x
    Fuel: 1x


    Division 1:
    01. Alex Galyutin - Team Russia
    02. Andy Paries - JupilerGP
    03. Anthony Ishak - Aqua Vista Racing
    04. Artyom Aslamazyan - Team Russia
    05. Chris Jacque - White Racing
    06. Daniel Hansson - Team Sweden
    07. David Turnbull - Team Weegie
    08. Dmitry Silentov - Team Russia
    09. Janek Grabowski
    10. Jim Hawley - JupilerGP
    11. Mark Sorensen - Hybrid Racing
    12. Martin Flöck - Mooooooooscht Racing
    13. Nicolai Nicholson - Team Norway
    14. Per Andersen - Team Norway
    15. Peter Marshall
    16. Rune Bakke - Team Norway
    17. Sean Greenlaw - Cleric
    18. Tim McIver - Aqua Vista Racing
    19. Valter Ostman - Team Sweden
    20. Vincenzo Cavaliere


    Division 2:
    01. Alfonso Clarke
    02. Anthony Moufarrege
    03. Bob Laube - Privateer
    04. Chirlie Williams - Cleric
    05. Coen Mulder - IceRoad Racing
    06. Cor van der Burg
    07. Jakob de Boer
    08. Joe Isaac
    09. Kimmo Kokkonen
    10. Kurt Kjellin - Team Sweden
    11. Mattia Gottardi - Team Italy
    12. Maxim Pautov - Team Russia
    13. Nicolas Rouge
    14. Olli Hirvonen
    15. Paul Crawford - 05F1
    16. Robin Östlund
    17. Stuart Hendry
    18. Tom Watts
    19. Valerio Vinassa - Team Italy
    20. Werner van Aswegen - Midfield Racing

    21. Eliezer Bartik*

    *Can join all races that are not full
     
  2. Hi Alfonso Clarke here al be at all race's this season so if ok can u put my name back in d2 plz
     
  3. Hi Nicolai, mi lack of racing last season was due to work commitments and illness, i always managed to get some practice in but when it came to race time something always got in the way :s. Im putting it down to divine intervention, perhaps it wasnt time to unleash myself on the league LOL.

    Im well up for it this season and have every intention of being at ever race and practice race, I hope you guys will give me a chance :D
     
  4. I have updated post 1 so that each name is an url to the respective drivers page. Please let me know if I made a mistake (the link not pointing the right place) :)
     
  5. I don't think Rob Adair's link works Nico.
     
  6. i see iam a part of the waiting list. unfortuatly i couldnt practice for the last month due to coursework at school but now that is done iam ready to race if wanted to. (raced last season please let me race) lol
    thanks tom
     
  7. Valerio Vinassa - Team Italy :D
     
  8. Any chance of the Presto GP site, laptimes list , being updated to the confirmed divisions :smile: Thanks in advance:thumbup:
     
  9. Sorry, been a busy bee, but I'll get to it now.
     
  10. Please, sign me up for Team Russia :)
     
  11. The mod has been released.. :D

    So which version are we going to use for the race?? the beta one or the official (1.0) one??? thx :)

    Filozzo
     
  12. I think they are the same :) Iow no need to download the public one.
     
  13. Oh yea, initially I was shocked and thought it leaked out ;) ...

    Grats Mak Corp, will be a great success!
     
  14. Yah, no need to change. 1.615 is the latest one :)
     
  15. ok thx for the answers :D
     
  16. nice news!!!!!

    btw in our version there are more cars!!!! :p
     
  17. Valter Ostman

    Valter Ostman
    PrestoGP Veteran

    Suppose that two cars are travelling in succession at 320 kmph and slows down to 80 kmph.

    We'll find out how much distance is needed between vehicles to avoid a collision.

    We measure distance and time between the cars' nose cones.

    The cars are 4 meters long.

    The distance is 5 meters between the nose cones, and it offers a 1-meter gap between the cars.

    The drivers start braking at the exact same time.

    This means that the pursuing vehicle's braking point is 5 meters longer away from the apex of the turn.

    Speed:
    320 kmph = 88.889 meter/second
    80 kmph = 22.222 meter/second

    Distance and time:
    5 meter gap in 320 kmph => 5/88.889 = 0.056 seconds

    We assume that both cars were fitted with equally powerful brakes.

    Time and distance gap during exactly equal deceleration:

    Braking starts at the same point in time
    0.056 second gap in 320 kmph => 88.889 meter/second => 0.056 x 88.889 = 4.978 meter

    Braking ends at the same point in time
    0.056 second gap in 80 kmph => 22.222 meter/second => 0.056 x 22.222 = 1.24 meter

    Now the nose cones are very close together (1.24 m), we would have needed more space to avoid a collision.

    In this case, the driver who persecute should need to use a braking point about 8 to 9 meters away from the preceding car's braking point.
     
  18. Dude, that is is excellent but it's Friday and I just can't digest that sort of complexity after the week I've had.

    I'll try a short version of the oint I think you are trying to make. If you are already very close at high speed you are going to be even closer when things slow down. Too close to react quickly enough if things go pear. So keep this in mind.

    To this I'd like the following and mind you I am giving away hard earned skills here ;)

    When you are following a car at high speed and by 300m out you don't have the line or position to realistically make the pass in a safe and controlled manner, back off and rather that braking as late as possible ease into the braking zone more smoothly. You will not only probably have better control than the guy defending his position but your exit speed will likely be better, setting you up for another attempt.

    There is a lot of joy in battling for positions and like most things rushing it spoils the fun. Passing should be seen more like fly fishing and not as a boxing match.

    And yes, if you read my plea to Rob this was part of the wisdom I was trying to impart before I clicked the wrong button...
     
  19. Nice calculations and those are real. I can only add that in practice the car behind usually has:
    1 more speed due to split streaming
    2 less down force due to split streaming (hence worse braking ability and traction)
    3 worse visibility as most likely the braking point is obstructed by the car ahead
    So in (virtual) reality 8 to 9 meters away seems for me like the last point for braking and still a lot of risk that in case of wheel lock/ car ahead too hard brake will result in a collision.
    Its much safer to make an early brake - but very light short braking impulse about 20-30 meters ahead of the normal braking point and then hit the brakes hard at or slightly delayed to the normal point. Not only it is safer but also gives a time to react in case of the ahead car makes an error in turn and to adjust your drive line to gain advantage on exit.
    OR, Position yourself on the alternate drive line before the brake point. Not only you impose an overtake move on your opponent and pressure him. If you feel confident in the alternative drive line (which with appropriate practice you should) the will be no risk of collision in case either you or your rival, or rides fail during such hard braking periods.
    I know such things are obvious for most but after reading the reports not for everybody. Its so sad some players game are ruined when they had expectations and prepared for some time by persons who dont know such safety basics and ram people of the track and just saying "sorry" after wards (not even waiting as they should!). And i also encounter more and more players that learn the track be heart so much they act like a programmed AI, going fast but not reacting to the variables that are encountered on the track - such people are twice dangerous.
    I understand that such occurrences can discourage for participation. Sad.
     
  20. :thumbup: