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Safety car is collidable no matter what I put in the JSON

Discussion in 'rFactor 2' started by stop, Mar 10, 2015.

  1. I'm having an issue. I'm trying to make it so it isn't possible to hit the safety car in the JSON file, however even if I specify MULTI Safety Car Collidable=False, cars can still hit the safety car. Does anyone know a fix to this issue?
  2. In addition to MULTI (multiplayer) there is CHAMP, CURNT, GPRIX.
    I'm not sure of the details of each, but one or all of them changed should work.
  3. Gijs van Elderen

    Gijs van Elderen
    Premium Member

    MULTI = multiplayer: a server setting
    GPRIX = offline, singleplayer

    CURNT = last used. No need to change this
    CHAMP = isn't used (i think) (maybe it's used when you select a virtual mod)
    • Like Like x 1
  4. jimortality

    Premium Member

    I thought the CURNT was a mis-spelt swear word :)
  5. Yeah they are all disabled
  6. You posted over at ISI forums as well?
    If so, you mentioned you did this for multiplayer, so are you running a server?
  7. Using rFactor dedicated yes
  8. I do need this issue sorted out by tomorrow so I want to know something. Is this something that should be fixable or does my evidence suggest it's a game bug that needs to be fixed? And if it's the latter, what is the best way to edit the AIW and reduce the chances of any AI car hitting the safety car as much as possible (including in the pitstops). Another thing is whatever I do, CHAMP Safety Car Collidable keeps reverting to TRUE, does that have something to do with it?
    Last edited: Mar 14, 2015
  9. Gijs van Elderen

    Gijs van Elderen
    Premium Member

    You can simple leave out the safety car. It requires to make a Vmod.

    When you make a Vmod. click on customize.
    - copy the default.rfm to desktop
    - rename the file !!! example: NOSafetycar.rfm
    - change the line ==> SafetyCarAvailable = 1 into ==> SafetyCarAvailable = 0
    - save the file (don't use "save-as")
    - copy the new file back
    - select it, and continue making the Vmod.

    Have fun.
  10. The trouble is the racing won't be as exciting without a safety car. And if it wasn't for this it would be 100% fine.

  11. Frederic Schornstein

    Frederic Schornstein
    TXL Racing Premium Member

    I dont get this 100% why is it an issue, that the SC is collidable?
  12. Cars can hit it when pitting

  13. How do I prevent AI cars from hitting the safety car?