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Discussion in 'rFactor' started by Bram Hengeveld, Sep 11, 2012.
View the Post on the Blog
woohoo thanks, will be giving this a blast
Shows there is still life in the old girl yet!
Can it/we use it in GSC2012.....?
I was thinking the same when I saw krunch posting the news Dave. Would be an epic track for the MINI Cooper and V8's
Its just an epic track me thinks....
trying to download the rfactor V8 mod, but there are no download links left on rfactor central, great, i have the new updated track but no download links for the mod lol frustrating...
Too bad Norton deletes the file considering it malware. I am sick of Norton.
I'll download it again later with the AV off.
A rFactor 2 version please.
any help with the rfactor v8 mod? i can't find a single download link for it, the links are broken at rfactor central.
Scott see the link in the opening post it will bring you to the release thread with 3 mirrors.
as usual its ORSM and yes be great in GSC2012 too
very nice had to reinstall rf1 as i deleted it after my last series and now playing rf2 but this track is orsm pardon the pun can wait to you release v8s unleashed and this mod for rf2. keep up the great work.
PS: are you releasing v8s unleashed and this mod for RF2?????????????
^^^^^^^^^^^^^^^^^ and if so will it be when gold comes out ????????????
We are hoping to do both the V8's and Bathurst for rF2 at some point in the future.
oh YES this has made my year hearing this love your work and cannot wait for it to be released in RF2.
I can understand re-texturing a track every couple of years & the 'adjustments' making it more accurate to drive ARE appreciated, but when will a decent pre-Chase version be built with a tighter Turn1 & Forrest's Elbow, a properly scary Skyline, a dipper that really dips & a Con-rod Straight thats not only straight but bumpy as hell (the reason it was called Con-rod) & the second hill next to the old drive-in to launch vehicles that are going fast enough?
Basically, what I'd like to see & drive, is the track as it was & one of the benefits of the sim-world is to bring such beasts back as there's plenty of information available with such well documented circuits.
I DO, as said before, appreciate the efforts you guys at Team ORSM put into this ol'girl, but driving the modern version, whether it's in a sim or real life, just makes me lament all the more the passing of what this track was & also makes me wish my track building skills were up to par to recreate a better earlier version myself....
After all, there is now a Vale circuit & Im trying to get there with Peel, is there any chance of seeing something along these lines from ORSM?
All the best,