rFactor retexture

Hello everyone,
I'm trying to modify the steering wheel texture of a mod's vehicle so that there is a coloured marking at the 12 o'clock position (for personal use).
To this end I extracted the .dds from the MAS file, then painted the marking where I wanted and replaced the .dds in the MAS.
Now I can't see any change in game...

Unless I have altered the wrong .dds - is the process itself correct or are there more steps necessary to replace a texture of a mod vehicle, e. g. having to extract the .gmt as well and apply the .dds in there before repackaging everything into the MAS again?

Edit: ok, I indeed got the wrong texture file. I found the correct one in another .mas file and could swap it so that the new texture is used in the game.
 
Last edited:
This may be of help next time when such an issue arises:

 
Thanks, maybe it will help next time.

I tried opening the .veh with Vehicle Viewer and 3dSimEd (trial version) in order to find the correct material/texture but with both the model was not displayed at all.
 

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