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Rfactor light reflections

Discussion in 'Bob's Track Builder' started by bmalicoat, Aug 2, 2010.

  1. I am trying to figure out how to make rfactor have a reflection on the track surface like this old ratbag game. If I need a custom shader or if it is possible at all. Any ideas?

    Attached Files:

  2. Kyle Puttifer

    Kyle Puttifer
    @ Simberia @Simberia

    cubemaps? I have no idea, but I think they will have something to do with it.
  3. I know it is not good solution, but you can use very good track textures, of course it wont be moving, but personally I have no idea
  4. Just to point out, Cube-mapping will not reflect actual surroundings - it simulates reflection from the predefined cube-map texture. A good combination of Specular and Bump-map is your best choice, not entirely sure if it will reflect all lightsources, really.

    Also, there is a technique for simulating wet-track - you might wanna google that method, and tone down the 'wetting'