Image Space Incorporated have made available the new build for racing simulator rFactor 2, bringing the title up to build 1080 alongside updating the content contained within the demo version of the sim. Build 1080 offers a number of fixes and improvements to ISI's flagship game including a considerable re working to the server browser in the launcher of the rF2 Steam version of the game. New for build 1080 users can now benefit from a range of new functions within the browser such as searching by track / server name / password protection as well as useful information such as current session and ping results. Other notable changes for the new build include new controller presets for SimXperience AccuForce, Thrustmaster TMX, and Logitech Rumble F310/F510/F710 gamepads as well as ISI changing the default settings for the sim forcing HDR mode on. Users who do not wish to run HDR and adjust the settings by manually editing GFXSafeMode to 0 and clearing the shader cache. The new build is available to download now either via Steam for Steam activated copies of the game or through the rFactor2 launcher. For those of you who have not yet purchased rFactor 2 and are curious as to what the sim can offer check out the new demo featuring Formula Renault 3.5, 1974 Howston Dissenter and Toban Raceway Park. The rFactor 2 demo is available to download on the official ISI website. Build 1080 Changelog Usage Notes: On first loading for any track after updating, shaders will be rebuilt. Expect this to take anywhere between 1-4 minutes, depending on your system specifications. The Logitech G920 has new firmware that fixes an issue with the Force Feedback. However, because they are not yet selling units with the new firmware, and most users will not be updated yet, we have implemented a hacky solution that we will remove probably with a future build (when we feel more will have updated). If you have updated your firmware, you can disable the hack if you want to, by editing your controller file save and switching the G920_workaround flag to false, and because they changed their names for the inputs, you'll have to bind your pedals. Build Notes: FEATURES: Ability to save car class/track/RFM specific AI parameters. (Gizmos on track & car selection page. Global values still editable from session options.) Added Low Speed Information display position gizmo. Added AI DraftStickiness_multiplier to RCD files so can tweak that functionality on a car by car basis (only affects superspeedways) Added average water depth to internals plugin data. Provided a better way in the HDV file to specify AI damper multipliers: AIDamping=(<SlowBump>,<SlowRebound>,<FastBump>,<Fa stRebound>) Made the prefix for warning LED material names configurable in the *cockpit.ini file. Syntax (with default legacy prefix) is: WarningLED=LED User skin directory will now spill over to multiple lines if needed rather that off screen Default gamepad controllers now set various driving aids for an easier experience. Created an Un-Disqualify button for admins to use on the multiplayer vote page. Reason for penalty (if any) is now given in result files and log files. Significantly reduced the effect of Real Road Time Scale on how the track gets wet from rain and dried by vehicles. This makes it work more realistically even when the timescale is set to extreme values like Static or 15x. Added a separate thread to issue FFB commands which is needed for some drivers that block. This functionality improves upon and therefore replaces the old Controller.JSON value "Skip updates", but can also be disabled by setting the new Controller.JSON value "Use thread" to false. Moved in-game server list to Launcher (Steam version only). New controller presets for SimXperience AccuForce, Thrustmaster TMX, and Logitech Rumble F310/F510/F710 gamepads. FIXES: Fix for skin transfers when using +connect commandline parameters. Fixed static camera orientation not saving changes in Mod Mode Likely fix for occasional dedicated server crash during race rejoin. Fixed occasional race rejoin bug where only 63 laps were restored when it should have been more. Fixed bug where track & vehicle selector didn't register changes when existing page immediately after closing a category branch. Stock car plugin has improved handling of order shuffling due to spun cars. A new variable was added to the CustomPluginVariables.JSON for this plugin called "AdjustUntilYellowFlagState" which controls how long the order may be adjusted due to spinning (values are the same as mYellowFlagState in InternalsPlugin.hpp). Fixed several potential UI crashes when switching between multiple video adapters. Corrected issue where grass skids sometimes did not appear. GRAPHICS: Reverted back to more analytical headlight model. Fixed soft particle blending and updated general particle parameters. Fixed particle exclusion zones sometimes becoming disabled. Improved particle lighting/shadowing. Improved sun occluder. Static reflection mappers now updated properly between sessions. Minor adjustments to sky turbidity and some cloud albedos. Sim will now default to HDR mode and can only be run in LDR mode by manually editing GFXSafeMode to 0 and clearing shader cache. MODDING / PUBLIC DEV Camera activation zones can be moved in the camera editor now. Added another track learning method. How to use: turn off fuel, tire wear, & mech failures and enter a practice session with 1 ai. Once in monitor, select that ai and type "ai learn" in the chat back.....he'll then go take a bunch of laps & you can watch him try to get better at driving his line (which will show up in the replay window). When (if) you are satisfied that he's better following the line you can type "ai save" & he'll save that knowledge in the playerfile/settings directory for future use (or it can then be packed up in an appropriate car or track component and loaded automatically from there). TTool: optimized the reinitialization step between custom realtime tests, and also allowed skipping reinitialization completely by adding Reinitialize=0 to any appropriate [CustomRealtimeTest] section in the input file. Note that reinitialization cannot currently be skipped if the starting temperature is changed, due to complexity. Fixed bug in ModMgr which showed duplicate updates for mods with an update. Fixed bug in MAS2 packager which sometimes failed to create a package because it could not detect when a base cmp or mod was installed. RaceDepartment hold regular club racing events using a variety of content for rFactor 2 and all drivers are welcome to participate. Head on over to the rFactor 2 sub forum here on RD and have a look what's on offer. Alongside our racing events we host a number of mods, setups and discussions around ISI's current simulation. Do you like the new build? What is your favourite addition / fix / change in 1080? Let us know in the comments below!