rFactor 2: 2019 Aston Martin Vantage GT3 Final GT Challengers Car

Paul Jeffrey

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rF2 GT3 Challengers Pack.jpg

Studio 397 have dropped the news that the fifth and final GT3 car coming to the GT3 Challengers DLC will be... the 2019 Aston Martin Vantage GT3!


Another new licence to the rapidly expanding rFactor 2 racing simulation, confirmation of the Aston Martin Vantage GT3 is also another sim racing exclusive - with Studio 397 having once again secured bragging rights as the first racing simulation to deploy a brand new spec GT3 car to the genre - joining the recently announced McLaren 720s revealed earlier this week.

In other rather happy news, Studio 397 have also confirmed the GT3 Challengers pack will be released tomorrow! Sadly, due to the tight timeframe constraints of licencing and the approvals process, the Aston Martin will not be made available immediately alongside the Porsche 911 GT3 R, BMW M6 GT3, Audi R8 LMS GT3 and McLaren 720s GT3 - players will have to wait just a little bit longer to find out how the new Aston drives (and looks!) in sim, until final approvals have been released by the manufacturer.

That aside, the imminent release of this upcoming and rather exciting looking new DLC for rFactor 2 should give us all a rather solid reason to avoid having to socialise with family over the Christmas period - that alone being worth the price of the new pack!

GT3 Challengers DLC Contents:
  • Aston Martin Vantage GT3 (delayed release)
  • Audi R8 LMS GT3
  • BMW M6 GT3
  • McLaren 720s GT3
  • Porsche 911 GT3 R

rFactor 2 is available exclusively for PC from Steam now.


Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now!

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According to the release notes for the GT3 Challenger Pack...

These cars are built with our new graphic technology, based on PBR lighting. We are converting more of our older content and yes, we are bringing more liveries to you shortly!

For painters, we are finalising the templates and the technology behind it, trust us, it will be a game changer for you!

So there's more liveries in the pipeline!

Original article: https://www.studio-397.com/2018/12/gt3-challenge-pack/

I certainly hope so. Thanks for the info!
 
I just turned some laps and love all the cars, although M6 is probably my least favorite at this early stage, but still fun to drive! I must say rF2 has really done a good job with the sound as well and imo it's now among the best in the industry.

The quality of the recent content is just amazing. GT3 pack, Endurance Pack, Sebring, historic McLarens, and the latest GT3 Challenger Pack are top notch. The future looks good for rF2.
Thanks S397! :D
 
I'm not 100% sure, but I don't think map loading times are UI issue. Also tuning menu. Finding official car is very easy. If you want to find Porsche just search for starting letter P ;)
Indeed, the awful, ridiculous, loading times are not a UI issue, but they make the UI issues much more unbearable than they are.

Searching a specific car by pressing the first letter of its brand is the dumbest thing to do in 2018. Are you serious? An early 90s UI? Going against all the logic, that have been used in all sims for many years, where each category is a menu where you find all the cars included??? Nice joke...
 
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I'd like to think I usually understand folks.
You normally seem like a logical person but I have no idea where you're going with this.
I'm completely lost.
What I stated is this....
If S397 was going to continue the same tactics their predecessor engaged in, I was not going to give them one red cent.
They don't appear to be continuing that nonsense, therefore I will support them with purchases.
That's not hard to follow ...is it?
That's not hard to follow at all, thanks. I was confused with the part about
This morning...and only after a show of goodwill by S397 with their recent release of free content, I had a change of heart and purchased the GT Winter Bundle.
Had I come here and read this, I'd have waited.
I wasn't sure what you meant about waiting if you had come here and read something first.

So just misunderstood what you were saying is all. :thumbsup:
 
Oh, good grief... put the loading time in perspective of how long you drive the car. Unless you're switching cars or changing tracks every 15-20 minutes during a couple hours of play, the loading time is <1% of your play time. And if you ARE switching cars & tracks frequently... well, cultivating a longer attention span might prove worthwhile to all aspects of your life.
Well, 5 minutes to load the game, find the car, changing the ffb setting (because I can't find the general ffb setting anymore) , load a fast 5 laps race, I can make a 10 laps race in any other sim. Amazing that you defend a crappy software by suggesting my attention issue, and quiet insulting. By chance, fanboys are not surprising, always the same behaviour. I like rfactor2, but inconditionnal and irreasonnable support won't give this game a service, on the contrary.
 
The rf2 ui is bad because it has very poor usability and general lack of features. Most of the issues are missing features which is mostly caused by rf2's inheritance of rf1 engine which is essentially designed to be a platform for shipping full games and not a modding platform. One content can break other content, strict naming requirements for everything not explained anywhere, complex fire structure, complex and limited packaging of game content, extremely limited, confusing and annoying user editability. All of which is fine if you are studio making a game that ships as its own closed system where you can just document all the quirks and work around them when your programmer sits between your physics guy 3d modeller).

The ui lacks a lot of flexibity you'd want in a moddable game. Simply adding skins takes more steps that average newborn baby takes in their first 4 years. The server browser is another example which is worse than the one I used in 1998 to play quake online. Worse. How can it be that bad? Literally all the info that is even little bit useful is hidden away. The ui is really bad because it lacks functionality and replaces usability with complexity. Then you need to go notepadding into the text files, figure out multiple step workarounds for issues which should not be issues in this year anymore. Just look at the car selector for ai races. The ui just pukes a long list of all the cars on you and hopes you find what you want. The user is constatly expected to mess with mas files, create their own local mods and be a phd rf2 modder just to do a thing that take one click in any other game. And it has no strengths at all. There is nothing rf2 can do that others can't. Not one single thing. Sure the ui can show 3d models so you can view the broken shaders car models in a showroom.

The new ui could look exactly like the current ui does if it comes with tons of basic stuff that the ui is supposed to do. It is just sad how there are still people around for whom the words ui just means graphics on screen you can click. How it looks artistically is just one part of the bigger picture. And nobody complains about that.

Considering s397 had to rewrite the whole ui from ground up to even attempt to fix it paints it in elephant sized letters that the ui is horrible. And how long and complex that project has been highlights even further how deeply problematic the ui in rf2 is/was on the most basic level.

All of that is nice and all, and you seem like you know what you're talking about (from a modder's perspective at least), so if it's really difficult to mod, I understand...but read the comment I responded to, and read my response to that comment, in its entirety. The comment I responded to specifically talked about the looks of rF2's UI:

Wheres the bloody UI we've all been waiting for? I love the sim but christ the UI is 20 years old in looks.
So, are you saying 20 years ago you didn't play games because the UI looked horrible?

Or, did you just get on with the show and enjoyed the game?

Asking for a friend. :rolleyes:

(Oh, and they've already mentioned that the updated UI is coming by Q1 2019 in previous posts)

I did answer his question at the end, based on s397's most recent responses to the UI question at the time of my post. Maybe you could show me the lines where he spoke of ease of use to either drivers or modders or both...because I sure can't find it. Seems more like an assumption of his issues being your issues, and you know what they say about assuming something...and speaking of assuming:

The new ui could look exactly like the current ui does if it comes with tons of basic stuff that the ui is supposed to do. It is just sad how there are still people around for whom the words ui just means graphics on screen you can click. How it looks artistically is just one part of the bigger picture. And nobody complains about that.

Considering s397 had to rewrite the whole ui from ground up to even attempt to fix it paints it in elephant sized letters that the ui is horrible. And how long and complex that project has been highlights even further how deeply problematic the ui in rf2 is/was on the most basic level.

Way too many assumptions here:
  • I can't speak for others, but I understand the scope of what a UI entails. I also understand that I use rF2's UI for strictly gaming, not modding...and after nearly 75 hours of gaming with it so far, I think it works just fine. Your mileage of course may vary.
  • You shouldn't say nobody complains about rF2 UI's looks...or anything for that matter; nobody is omniscient. Besides, Mr. Bird just complained about its looks...so there's that.
  • How long a company takes to implement something, whether it's s397 or not, has no obvious bearing on its complexity...maybe something took priority over it from a financial standpoint, or maybe it was always lower on the totem pole of issues to tackle...maybe it is in fact as complex as you say, or maybe they just don't care about it as much anymore...who knows?
For the record, I wouldn't mind having an improved UI as well (as a driver)...but it's not that important to me; It works well enough, and once the race has been setup and you're on the track, none of that matters anymore to me.

Lastly, based on my understanding of the complaints you made, it sounds like you're asking Studio 397 to completely redesign how the inner workings of rFactor 2 works, which is the engine ISI designed, not Studio 397...essentially asking them to build a new engine, not to make the sim any more realistic, but solely to make the creation of mods easier? Now I've played some pretty amazing mods (so that means it's not impossible), I'm certainly not into creating mods, and obviously this question doesn't apply to free mods, but when rF2 modders create something and ask to be paid for it...do they give a cut to ISI or Studio 397?

If they do give a cut to the developers : YES! You definitely should complain to S397 until the cows come home...oh wait, they'd still have to rewrite rfactor 2 entirely, so forget that.

If they don't give a cut:
Jackie-Chan-WTF.jpg


Asking for a friend. :)
 
You could at least ask about what GPU and resolution he runs before recommendations like this. Not everyone runs a 1080Ti and setting antialiasing to level 4 will tank your framerate on many (most?) of the GPUs.

It's only MSAA 4x, every video card from 1060 and above can run this smoothly at 60 FPS, full HD. I run this on ultra settings on a stock 1070, in 2K resolution. It's not SSAA to ruin your framerate.
 
Indeed, the awful, ridiculous, loading times are not a UI issue, but they make the UI issues much more unbearable than they are.

Searching a specific car by pressing the first letter of its brand is the dumbest thing to do in 2018. Are you serious? An early 90s UI? Going against all the logic, that have been used in all sims for many years, where each category is a menu where you find all the cars included??? Nice joke...
Loading times may differ from user to user, I hope you are aware of that. Loading times on my computer are just fine.
Please re-read my post you quoted. I never wrote you need to press first letter. I wrote to search (visually) for starting letter P if you seek for Porsche. And be careful using word "dumb" in the future, It's a two-way road ;)
 
Load times for me are just fine, not really any longer than the other sims. Might i suggest you try deleting and reinstalling the game. With regard to UI, yes it certainly does need to be updated but for me its about how a sim drives, and my word how well do these new cars drive.
 
Well, 5 minutes to load the game, find the car, changing the ffb setting (because I can't find the general ffb setting anymore) , load a fast 5 laps race, I can make a 10 laps race in any other sim. Amazing that you defend a crappy software by suggesting my attention issue, and quiet insulting. By chance, fanboys are not surprising, always the same behaviour. I like rfactor2, but inconditionnal and irreasonnable support won't give this game a service, on the contrary.

If the game really takes 5min to load then something is seriously wrong and I'd be mad too. However this isn't a case for all of us but some people must be indeed affected as I've seen this complaint on more than one occasion. In my case it takes 10 seconds to load rF2 and my Steam folder isn't even on SSD. It takes about another minute for the most tracks to load (first time tracks take longer, up to 3 minutes).
On my computer loading times for rF2 are about the same as R3E and AMS.

I don't really know what to suggest, but 5 minutes to load rF2 is crazy and not right. Did you ask for help on S397 official forum? What CPU do you have (I think I've heard somewhere that CPU makes a difference in loading times for rF2). How many mods do you have installed? I hope you can get it sorted:thumbsup:
 
Loading times may differ from user to user, I hope you are aware of that. Loading times on my computer are just fine.
Please re-read my post you quoted. I never wrote you need to press first letter. I wrote to search (visually) for starting letter P if you seek for Porsche. And be careful using word "dumb" in the future, It's a two-way road ;)
i used the dumb word the qualify the logic of the UI. Well it's worse searching for a first letter by scrolling the menu with the mouse than typing it in fact... For sure loading times depend on your machine, but we are speaking about an already old software with nothing amazing onscreen and with loading parts occuring too often (each timz you select a car). It's unacceptable when you compare it to others sims, older or newer. I understand your point, it's a sim you will invest time in, so it's not a big deal, as a flightsim.

But if I just want to launch a quick race online or offline, just to relax a few minutes, it's unthinkable with rfactor2.

The problem is that all the competition has better loading times and more user friendly UI. Personnally I'm ok with the UI, although a car selection by category is a must-have (and the external mods are shown like this in rfactor2, it is just someone at s397 who decide how to integrate the content in the UI who has an original logic, going against the common sense). But the problem there is not about the veteran sim users, who can stand a 20 years old presentation (although F1 challenge has a more appealing presentation). It's about making a modern software appealing more users and felling less crappy in comparison with the competition. The gap is more and more visible. And many rfactor 2's users have been complaining about that for years. Yes, it's not after a few months but years. And throwing new content without answering the community is exactly what other developers are bashed for after a few weeks only.

By curiosity I searched on steamcharts how many people play rfactor2. I was surprised. Did the same for raceroom and pcars. The figures are so low, rfzctor2, raceroom, pcars 1 are in the same league (around 300 users averzge last 30 days), pcars 2, a bit more than the double. Obviously I can imagine these companies prefer to sell new content to this ridiculous player base than try to improve their software which won't interest new players. Sim users are fanboys in general and stick to their favorite sim. So no more ambition in terms of market but a small fanatic player base to keep on running the company and try to finance future projects. It's quiet the way s397 has chosen, the UI won't bring new users, and it won't generate money, the dlcs on the contrary will generate money. The same with raceroom (although adding new features could bring new users, or bring back former users).

New graphics could help rfactor2 to bring new players but I'm sure serious sim racers are ok with the current graphics, and newcomers attracted by beautiful graphics will regret thier investment as soon as they touch the not so beautiful UI.
 
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If the game really takes 5min to load then something is seriously wrong and I'd be mad too. However this isn't a case for all of us but some people must be indeed affected as I've seen this complaint on more than one occasion. In my case it takes 10 seconds to load rF2 and my Steam folder isn't even on SSD. It takes about another minute for the most tracks to load (first time tracks take longer, up to 3 minutes).
On my computer loading times for rF2 are about the same as R3E and AMS.

I don't really know what to suggest, but 5 minutes to load rF2 is crazy and not right. Did you ask for help on S397 official forum? What CPU do you have (I think I've heard somewhere that CPU makes a difference in loading times for rF2). How many mods do you have installed? I hope you can get it sorted:thumbsup:
Yes, I have an old GPU, but that's an old game. And my old CPU doesn't struggle with any other racing sim. The issue there is the number of mods installed. But I have more mods on AC and it loads fast.

The loading times when clicking on a car is something other sims has solved years ago, there is not any loading time at all, or so small than it seems there is none.

The same issue is in rfactor1 vs GTR2 were it was much better optimized though it was using the same engine.
 
For sure loading times depend on your machine, but we are speaking about an already old software with nothing amazing onscreen and with loading parts occuring too often (each timz you select a car).
I'm not sure if I understand this here. What loading parts? When I select a car, it's there within a second. No loading time. Then I click Race and the map starts to load. Silverstone is loaded a bit faster than Sebring, nobody denies that. But once Sebring is loaded, I know why I had to wait 20 seconds longer than Silverstone.
And yeah.. Endurance pack on Sebring looks amazing.
My specs: Intel Xeon E3-1231v3 3.40 GHz; 8Gb Ballistix Sport Series DDR3-1600, CL9; Crucial MX100 SSD 256GB, 8GB Sapphire Radeon RX 580 Nitro+ Special Edition.
 

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