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rF2

Discussion in 'Bob's Track Builder' started by clova4, Dec 29, 2009.

  1. clova4

    clova4

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    Will BTB support rF2???
     
  2. Simon Stager

    Simon Stager

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    if rF2 does support rF1 stuff, BTB will most likely support rF2
     
  3. Bram Hengeveld

    Bram Hengeveld
    Administrator Staff Premium

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    Cool, more scratch build beauties in rFactor 2 then! Good news!
     
  4. Emery

    Emery

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    Actually, we don't have a lot of information on what rF2 or BTB will support. Piddy has said he's slowing down BTB development (if not stopping it) and it will not be a "drag-and-drop" process for moving assets to rF2.

    Here are the pertinent quotes from the official rFactor2 twitter feed:
    - It wouldn't be drag and drop, but certainly we'll want to encourage people to move the content they enjoy to the new base.
    - Gone are the icey-smooth racing surfaces of the past. New tracks feature physically modeled bumps, dips and micro-deformations.
    - Bumps modelled either from scanned data, Max script or hand created. Depends on the ref data and desired output.
    - Bringing some life to the grid by modeling, rigging and animating special characters.
    - We have not release date in mind yet. There is enough work for the remainder of the year however. [hmm... nearly 2010 now]
    - Changing weather effects will be part of rF2. I'll try and make a movie and post it. [no movie has appeared]
    - Weather files will be on a per track basis.