Things have been very busy, lots of things going on at the edges of Racer (not really core Racer), but here's an update finally.
Get it at http://www.racer.nl/download/racer0.8.33.zip (75Mb)
Known issues:
- The current replay should be re-recorded
- AI training is very alpha, it currently s*cks
Changes:
- Added 'gfx.show_traffic_lines' option to visualize track grid
- Added 'show traffic' and 'hide traffic' console commands
- Traffic improved to be usable
- Added 'gfx.bestline.source' which determines whether the bestline is derived from AI or the ghostlap
- Added log.buffer_time to be able to change the log buffer size
- RTD logging improved
- DXT3 dds format was flipped incorrectly (bad detection of DXT3 format)
- dbg_controls.throttle/brakes/clutch/steer now work again (if dbg_controls.update=0)
- Multiview camera were slightly off wrt eye position
- Added 'show log' and 'hide log' console commands to show live log details
- Cg dll's updated to v3.0.16
- Added log.database.dir for eternal logging of RTD telemetry files (customer)
- Added ghost.time_scale for slow-motion ghost laps (mostly for testing use)
- Changes in thread creation (handle leak fix)
- Added data/images/fadeout.tga where Racer fades to in menus and other situations
- Added 'show ailines' (and 'hide') to visualize AI lines
- Pressing Ctrl-F6 to drive an AI lap now accepts AI cars; they will try to train themselves.
Use 'ai learn save' to save the trained lap.
Let it run for quite a number of laps. See http://www.racer.nl/tutorial/newtrack.htm#default_ai
- Added 'ai reset' console command to reset AI velocities to 50 km/h (for AI training purposes)
- Added 'ai scale <v>' console command to scale AI velocities
- Experimental friction circle method added; #6. Is like #3, only without clamping max_slip_len (dbg_car.friction_circle_method). Doesn't seem too viable though.
- Per-wheel tweaking of 'max_slip_len'; an addition to the tire model to constrict large slip lookups
See http://www.racer.nl/reference/wheels.htm#combinedforces
Get it at http://www.racer.nl/download/racer0.8.33.zip (75Mb)
Known issues:
- The current replay should be re-recorded
- AI training is very alpha, it currently s*cks
Changes:
- Added 'gfx.show_traffic_lines' option to visualize track grid
- Added 'show traffic' and 'hide traffic' console commands
- Traffic improved to be usable
- Added 'gfx.bestline.source' which determines whether the bestline is derived from AI or the ghostlap
- Added log.buffer_time to be able to change the log buffer size
- RTD logging improved
- DXT3 dds format was flipped incorrectly (bad detection of DXT3 format)
- dbg_controls.throttle/brakes/clutch/steer now work again (if dbg_controls.update=0)
- Multiview camera were slightly off wrt eye position
- Added 'show log' and 'hide log' console commands to show live log details
- Cg dll's updated to v3.0.16
- Added log.database.dir for eternal logging of RTD telemetry files (customer)
- Added ghost.time_scale for slow-motion ghost laps (mostly for testing use)
- Changes in thread creation (handle leak fix)
- Added data/images/fadeout.tga where Racer fades to in menus and other situations
- Added 'show ailines' (and 'hide') to visualize AI lines
- Pressing Ctrl-F6 to drive an AI lap now accepts AI cars; they will try to train themselves.
Use 'ai learn save' to save the trained lap.
Let it run for quite a number of laps. See http://www.racer.nl/tutorial/newtrack.htm#default_ai
- Added 'ai reset' console command to reset AI velocities to 50 km/h (for AI training purposes)
- Added 'ai scale <v>' console command to scale AI velocities
- Experimental friction circle method added; #6. Is like #3, only without clamping max_slip_len (dbg_car.friction_circle_method). Doesn't seem too viable though.
- Per-wheel tweaking of 'max_slip_len'; an addition to the tire model to constrict large slip lookups
See http://www.racer.nl/reference/wheels.htm#combinedforces