Previews and interviews about the new crash physics

The art of breaking cars. A look behind the scenes at what it takes to elevate our damage model to the next level.

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iRacing released this video alongside with a dev-blog post that can be found here https://www.iracing.com/road-new-damage/
 
and i will post what another chap and me posted about this video yesterday in another thread:

Mircea Rad said:"Was just looking at this, looks like a good improvement and much needed one. But what stuck in my head is what he starts explaining at 0:35 about creating the mesh for each track. So this wasn't the case up to now? I thought that's one of the main benefits of laser scanning the track, getting all the bumps and cracks in the asphalt and translating them into the FFB. Am I misunderstanding something?"

I said: "impressive stuff. very much looking forward to having this put in the game.
not sure i fully agree with putting so much energy into this aspect, though. Is it really essential to racing? Isn't rain a bit more central?"
 

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