Last year Ryan Callan made a post about the upcoming new gaming platform OnLive. The system has gone in beta in 2009 for US testers only and soon the beta will end and OnLive will be released at June 17th 2010 to the general public and the hunt to become the best general gaming system can start. At the same time of the announcement of OnLive we have setup a little community forum for interested OnLive fans. Now the product will go live soon its time to revamp that community as the information is now slowly coming to the surface (exciting!). We invite you all to join the discussions at OnLiveCentral and hopefully general gamers will find a nice second home there. Please visit http://www.onlivecentral.com About OnLive: OnLive is a gaming-on-demand game platform, announced at the Game Developers Conference in 2009. The service is a gaming equivalent of cloud computing: the game is synchronized, rendered, and stored on a remote server and delivered online. The service was announced to be compatible with any Windows PC running Windows XP or Windows Vista, or any Intel-based Mac running OS X and on smartphones. A low-end computer, as long as it can play video, may be used to play any kind of game since the game is computed on the OnLive server. For that reason, the service is being seen as a strong competitor for the console market. Steve Perlman states that a 1.5 Mbps connection will be needed to display games in SDTV resolution (typical output of Wii and previous generation console titles) while 4-5 Mbps will be needed for HDTV resolution, such as those output by the Xbox 360 and PlayStation 3.