• "Bite off more than you can chew and then chew like hell." - Peter Brock
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Nice Set of Mods = a New Game

Discussion in 'F1 2010 - The Game' started by Craig Turner, Nov 23, 2010.

  1. Craig Turner

    Craig Turner

    Messages:
    120
    Ratings:
    +2
    I think I have finally got myself a great game .....


    Running a newer PC, with all settings on ULTRA.

    Along with the following Mods from here (Using Generic Mod Enabler):

    RDD Truelight Ultra DX9
    RDD Huds + Car HUD
    RDD - All Retextured Cars in HD that are available
    RDD - Artwork
    RDD - Helmets
    RDD - True Weather
    RDD - Cams

    RPM Lights
    25% More Damage (Not less grip file though)
    Tweaked AI V0.01 Beta
    Catch up file - tweaked all to "false"
    Pirreli Tyres V2
    Audio v0.5 (with 5 speakers dotted around me)
    CM Water fixes



    I have to say the game is running sweet and is like a new game, its truely fantastic ..... but has taken all these Mods to make it as such.




    BIG THANKS to all the RD Devs, and the Modders I have used Mods mentioned above.
     
  2. Dutch De Jong

    Dutch De Jong

    Messages:
    118
    Ratings:
    +0
    Im gonna try this first thing tommorow, but what file is the less grip file in the damage mod?
     
  3. Craig Turner

    Craig Turner

    Messages:
    120
    Ratings:
    +2
    2 files in there, if you want just the 25% more damage only extract the (loose parts) file and drop it in your main F1 2010 folder, as thats the damage file.

    the other (surface material) will change your grip - so leave that one
     
  4. F1 2011 Rocks!

    F1 2011 Rocks!

    Messages:
    505
    Ratings:
    +6
    Sounds like a great list, but what is the 'Catchup' file?
     
  5. Craig Turner

    Craig Turner

    Messages:
    120
    Ratings:
    +2

    Its sat in

    F12010 / ai

    catchup.xml

    Open it in Notepad, and change the words "true" to false.

    It stops the AI using the catch up boost (where all of a sudden they are right behind you from nowhere) that CM put in, giving you a more realistic race ........ well it does for me anyway ?
     
  6. Seftinho

    Seftinho

    Messages:
    18
    Ratings:
    +0
    Just wondering, why was the catchup boost added? I mean, what does it achieve?
     
  7. Craig Turner

    Craig Turner

    Messages:
    120
    Ratings:
    +2
    I believe it was there to simulate the AI switiching their engines to Fast - to catch you, and to keep the player in the action.

    To me its unrealistic as you can never work on gaining a good lead for pitting, however if you tweak this file, run a medium strength team, with no assists etc, and the AI Tweak file + damage mod file it plays out much more realistic.

    I spent 2 hours last night - with this new AI Tweak file, 25% more damage and the tweaked catch up file in a Lotus.

    The race was great. Constantly in the middle of the pack fighting for position, really good defending from the AI - and some aggressive driving etc, etc. Also because of the Damage file - I had to be cautious yet still aggressive, and there where was a good balance of DNF's from the AI due to their new style of driving and the damage mod.


    eg:

    Last night was the First time in a race at Monaco I saw a HRT collide with a Virgin no more than 200m in front of me, and had to swerve around them, through the smoke and debris ........... excellent stuff (they where both DNF) :)





    Best race I have had yet since buying F1 2010.

    .
     
  8. Franck nitti

    Franck nitti

    Messages:
    8
    Ratings:
    +0
    So can you give me your catchup file ?
     
  9. Quoling

    Quoling

    Messages:
    4
    Ratings:
    +0
    Don't change the catchup file - I did and made the basic mistake of not backing it up and now the game will not start!
     
  10. Craig Turner

    Craig Turner

    Messages:
    120
    Ratings:
    +2
  11. Franck nitti

    Franck nitti

    Messages:
    8
    Ratings:
    +0
    Ok thanks, i will test that. Like quoling said, when i remplace "true" by "false" in this file, the game didn't start
     
  12. Dutch De Jong

    Dutch De Jong

    Messages:
    118
    Ratings:
    +0
    I just had my first race, and it was completly awesome (i crashed in lap 8 tho XD, locked up my brakes and skidded into the nearest wall @ monaco)

    The AI was competitive, i was in a sauber i was battling with Petrov for 15th place, with Hulkenberg right behind me.

    A whole new game :D
     
  13. Craig Turner

    Craig Turner

    Messages:
    120
    Ratings:
    +2
    Great News Dutch, good to see its not just me that has started to enjoy it again ...lol.


    .
     
  14. F1 2011 Rocks!

    F1 2011 Rocks!

    Messages:
    505
    Ratings:
    +6
    Oh dear - always, always back up the relevant files before modding anything!

    Catch up is basically 'rubberbanding', isn't it? I don't know why, but that always seems to be in racing games. Not sure if it was in the Geoff Crammond games, especially the first one, F1GP because I recall being overtaken and then seeing the car that just went past do a rapid disappearing act because I wasn't driving fast enough to catch him!!
     
  15. F1 2011 Rocks!

    F1 2011 Rocks!

    Messages:
    505
    Ratings:
    +6
    Does that affect the AI's damage threshold as well?

    Edit: Sorry, just read your other post - judging by the increased DNFs, it does. What does the engineer say if an AI DNFs?
     
  16. Dutch De Jong

    Dutch De Jong

    Messages:
    118
    Ratings:
    +0
    nothing...
     
  17. David Kaye

    David Kaye

    Messages:
    927
    Ratings:
    +0
    The AI's damage threshold is in driver config and that is unaltered in Tweaked AI.