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Discussion in 'MotoGP 17 Mods' started by Jonix, Jun 30, 2017.
Jonix submitted a new resource:
MotoGP XReal Mod - Work in progress
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This is an early version meant for testing purposes. If you want to help me then give me feedback, any help is welcome.
This isn't unfortunately anywhere close being the final version of the mod. Too much work to do still.
so time are changed in this mod? what times they do in losail circuit?
Mmm yeah only race times have been modified as of now. Moto3 AI now laps around 2.08 in Losail if I remember correctly. But I've changed the spline slightly so there might be errors, I haven't checked yet after the latest updates
Would you answer a question for me ?
Sure, just ask the question. No need to post unnecessary messages, they only flood the thread
ok sorry. I have my data mix modded. So I want to know what files INSIDE your data mix are modified, to copy paste them into mine and pack a new data
Can't you simply unpack your data and overwrite what you've modified?
I've modified Physics, and Vehicles folders
NOTE: There's a bug on Jerez textures. Weird shadows. It will be fixed in the next update.
Sachsenring 2017 WIP:
Oh boy this mod will be completed by the end cycle of this game But will be worth the wait.
Thanks for working on the Sachsenring: it's a magnificent track.
I hope Phillip Island and Mugello will be your next steps: they look so weird in the game (maybe it's just the awful soil outside the curbs)
Sachsenring is almost done. I think next is Assen because I already started working on it before doing Sachs, but yeah Mugello needs rework. Unfortunately some tracks have a poor basis so even if you tweak the textures it won't improve much. Austria has a great basis, Philip Island is terrible unfortunately. But time will tell
Thank you mate, I always appreciate your work
Thanks for the kind words!
So, I've figured out the problem with the textures.
After Patch 1 Milestone remove the full support for Aplha textures.
Before, you could save every texture with alpha channel, even if the default texture didn't have it. Now, if you do it, the texture in game will look weird. This affects especially the bump maps, which were being rendered heavier than the stock texture.
I've been opening and saving without alpha channel every texture that I've modified (except the textures that actually needs an alpha channel)
Next update coming later tonight
Corrected map bugs in Jerez, Argentina (normal maps and bump maps were affecting the game in a weird way)
AWESOME! truly impressive
can't wait man this is an amazing mod, you did an amazing job bro
Jonix updated MotoGP XReal Mod with a new update entry:
Read the rest of this update entry...
Hey Jonix. It seems an interesting mod. If I have my motogp17.mix already modded...what files in yours are the ones inside I need to replace?
Hi I've already replied to that..But here's a list