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Modifying official cars engine and grip

Discussion in 'Automobilista' started by Ogami musashi, Aug 22, 2016.

  1. Hello,
    I would like to run a simple test. The idea would be to take say a 125cc kart as it is in AMS and modify its engine power and tyres grip to test an hypothetical "uber kart" and see how safe and exploitable it could be (on a real kart track).

    So my idea would be to do a copy paste of the kart folder. However i don't know if the engine and physics files are accessible or not? In other words, how could i do such a thing?

  2. Dann Murillo

    Dann Murillo
    Premium Member

    The official Reiza car physics are not available to be modded. This is part of the agreement with ISI for the game to not be moddable. The hdv and other physics files are embedded in the AMS.exe file.
  3. I wouldnt say not entirely moddable but just stock content is off limits.
  4. This applies to GSCE as well?
  5. Dann Murillo

    Dann Murillo
    Premium Member

    Right. I am not saying the game is not moddable, but this was the intent by embedding the physics files. ;)

    GSCE was created the same way although the physics were revealed by someone at one point.
  6. How do entirely new mods are created? do they use the same physics files than the stock content?
  7. Im not a modder but I'm assuming you can make something that works in basic rfactor as that is open source for example and port it over to AMS and it'll work since its essentially the same game. However physics updates or comparing physics files to Reiza's cant be done because Reiza has hidden that obviously.
  8. thank you, i'll look towards rfactor then.