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key = in game does not work

Discussion in 'F1 2013 - The Game' started by IbnAmmar, Feb 25, 2014.

  1. Why at me the key = in game does not work in laptop Clevo? I have full keyboard.
    Out of games... key = works perfectly
     
  2. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    Would love to try and help but I don´t know what you mean. Can you clarify?
     
  3. When I press a key "=" in game - there is no reaction to pressing!
    Key "-" working normal !!
    [​IMG]
    Out off game this key "=" works normally
     
  4. Why not use another key? For what function do you want to use it?
     
  5. I use this "=" key by default.
    - For accelerate time (for example)
    Not possible use another key. I do not find such possibility
     
  6. Oh, you mean the default button for accelerate time is =?

    Maybe try pressing it with Shift? Random suggestion, but it might work.
     
  7. Yes, by default button for accelerate time is = !!! This is displayed in game!
    I try pressing with Shift... Ctrl...Alt.... I tried ALL keyboard :)) , without result!
     
    Last edited: Feb 26, 2014
  8. No idea mate, sorry. On G27, time acceleration is Gear Up/Gear Down.

    I don't remember anymore, but isn't there a button configurable in the game, specifically for Time Acceleration? I doubt it, but check it out nonetheless.
     
  9. No... Time Acceleration not configurable...
     
  10. Bram

    Bram
    Roaring Pipes Maniacs | #27 Staff Premium Member

    Have you tried contacting the publisher of the game as it sounds like a bug to me.
     
  11. I am ready, but a do not know how "contacting the publisher of the game" ....
     
  12. BBFred

    BBFred
    Premium Member

    A solution could be to switch to English keyboard mode... Did you try the shortcut ALT+SHIFT ?
     
  13. I tried this... I switched to English keyboard mode... without result.

    I found in forum on f1carsetup_com site what guy wrote about same problem !!
    "....I cant seem to accelerate time when I'm qualifying "=" key does not work
    I remember for 2012 I had to edit some sort of text file........"


    P.S In F1 2012 I had same problem !
     
    Last edited: Feb 26, 2014
  14. Graham Laing

    Graham Laing
    ...... mostly harmless Staff

    The text file you are probably talking about is the actionmap map for the keyboard (Keyboard.xml), this is in the actionmap folder of your install.

    However I see no command that actually maps the = key in that file (or in any other controller's file), which leads me to think that it is unmappable in-game or via the actionmap xml file. Meaning it's probably programmed into the default game files somewhere.

    There seems to be no command that looks something like this ( ***Note - This is a fictional mapping that I have created, it doesn't exist) :-

    Code:
        <Action actionName = "Accelerate Time" >
            <Axis axisName = "win_key_=" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />


    The whole keyboard actionmap xml file is below, and as you can see, it contains nothing like the command I created above :-

    Code:
    <!-- The RD4 default ActionMap for keyboard -->
    <ActionMap deviceType="Keyboard" schemeType="preset0" priority="0" >
    
      <!-- Vehicle controls -->
      <Action actionName = "Accelerate" >
            <Axis axisName = "win_key_space" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" deadZone = "0.0" saturation = "1.0" />
        </Action>
        <Action actionName = "Brake" >
            <Axis axisName = "win_key_lControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
            <Axis axisName = "win_key_rControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Hand Brake" >
            <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Steer Left" >
            <Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" deadZone = "0.2" saturation = "1.0" />
        </Action>
        <Action actionName = "Steer Right" >
            <Axis axisName = "win_key_right" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" deadZone = "0.2" saturation = "1.0" />
        </Action>
      <Action actionName = "Gear Up" >
            <Axis axisName = "win_key_a" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Gear Down" >
            <Axis axisName = "win_key_z" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
      <Action actionName = "Gear 1" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Gear 2" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Gear 3" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Gear 4" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Gear 5" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Gear 6" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Gear Reverse" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Clutch" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
      <!--- Camera controls -->
      <Action actionName = "Change View" >
        <Axis axisName = "win_key_c" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Look Left" >
        <Axis axisName = "win_key_delete" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Look Right" >
        <Axis axisName = "win_key_pageDown" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Look Up" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Look Down" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Look Back" >
        <Axis axisName = "win_key_end" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
      <!-- Camera tweaking -->
      <Action actionName = "Fe View Tweak Left" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Fe View Tweak Right" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Fe View Tweak Up" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Fe View Tweak Down" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Fe View Tweak In" >
        <Axis axisName = "win_key_space" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Fe View Tweak Out" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Temp Left Shoulder" >
        <Axis axisName = "win_key_minus" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Temp Right Shoulder" >
        <Axis axisName = "win_key_equals" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
      <!-- Game actions -->
      <Action actionName = "Pause" >
        <Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Repeat Speech" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Instant Replay" >
        <Axis axisName = "win_key_f1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Limiter" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Toggle Pit Request" >
        <Axis axisName = "win_key_p" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
        <Action actionName = "Enable KERS" >
        <Axis axisName = "win_key_q" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Enable DCS" >
        <Axis axisName = "win_key_w" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "OSD Swipe" >
        <Axis axisName = "win_key_s" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Push to Talk" >
        <Axis axisName = "win_key_t" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
      <!-- Menu Actions -->
      <Action actionName = "Menu Left" >
        <Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Right" >
        <Axis axisName = "win_key_right" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Up" >
        <Axis axisName = "win_key_up" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Down" >
        <Axis axisName = "win_key_down" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Select" >
        <Axis axisName = "win_key_return" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_numpadEnter" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Back" >
        <Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Button3" >
        <Axis axisName = "win_key_lControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_rControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Button4" >
        <Axis axisName = "win_key_lShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_rShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Start Button" >
        <Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Back Button" >
        <Axis axisName = "win_key_f1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
      <!-- Selection / Context Menu actions -->
      <Action actionName = "Quick Menu Up" >
        <Axis axisName = "win_key_1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_numpad8" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Quick Menu Down" >
        <Axis axisName = "win_key_3" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_numpad2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Quick Menu Left" >
        <Axis axisName = "win_key_4" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_numpad4" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Quick Menu Right" >
        <Axis axisName = "win_key_2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_numpad6" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
      <!-- Context menu -->
      <Action actionName = "Show Context Menu" >
        <Axis axisName = "win_key_1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_3" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_4" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
        <!-- Replay Actions -->
        <Action actionName = "Replay Rewind" >
            <Axis axisName = "win_key_f2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Fast Forward" >
            <Axis axisName = "win_key_f3" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Pause" >
            <Axis axisName = "win_key_f1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Next Camera" >
            <Axis axisName = "win_key_f8" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Prev Camera" >
            <Axis axisName = "win_key_f7" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Jump In" >
            <Axis axisName = "win_key_f11" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Next Lap" >
            <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Previous Lap" >
            <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Save" >
            <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Exit" >
            <Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay On Off" >
            <Axis axisName = "win_key_f6" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
    
        <!-- Text Entry Actions -->
        <Action actionName = "Text Entry Left" >
            <Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Right" >
            <Axis axisName = "win_key_right" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Return" >
            <Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Shift" >
            <Axis axisName = "win_key_lShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
            <Axis axisName = "win_key_rShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Control" >
            <Axis axisName = "win_key_lControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
            <Axis axisName = "win_key_rControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Home" >
            <Axis axisName = "win_key_home" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry End" >
            <Axis axisName = "win_key_end" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Cut" >
            <Axis axisName = "win_key_x" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Copy" >
            <Axis axisName = "win_key_c" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Paste" >
            <Axis axisName = "win_key_v" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
    
    </ActionMap>
    
    Support? ...... maybe

    Contact Codemasters :-

    Twat them @ https://twitter.com/formula1game
    Slap their face @ www.facebook.com/formula1game
     
    Last edited: Mar 1, 2014
  15. I tried to insert this
    <Action actionName = "Accelerate Time" >
    <Axis axisName = "win_key_=" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />

    in Keyboard.xml....without results:(

    [​IMG]
     
  16. Graham Laing

    Graham Laing
    ...... mostly harmless Staff


    I know ...... I totally made that command up out of my head, it's not a real command. It's the type of command you might expect to see, but it isn't there.

    As I said above :-
     
  17. I'm guessing you are european, and i had the same problem. But the + sign and the sign to the right of it ´

    so you have 1 2 3 4 5 6 7 8 9 0 + ´ backspace

    so the + and ´ are the ones that you tap