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key = in game does not work

Discussion in 'F1 2013 - The Game' started by IbnAmmar, Feb 25, 2014.

  1. IbnAmmar

    IbnAmmar

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    Why at me the key = in game does not work in laptop Clevo? I have full keyboard.
    Out of games... key = works perfectly
     
  2. Bram

    Bram
    Administrator Staff Premium

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    Would love to try and help but I don´t know what you mean. Can you clarify?
     
  3. IbnAmmar

    IbnAmmar

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    When I press a key "=" in game - there is no reaction to pressing!
    Key "-" working normal !!
    [​IMG]
    Out off game this key "=" works normally
     
  4. Ho3n3r

    Ho3n3r

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    Why not use another key? For what function do you want to use it?
     
  5. IbnAmmar

    IbnAmmar

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    I use this "=" key by default.
    - For accelerate time (for example)
    Not possible use another key. I do not find such possibility
     
  6. Ho3n3r

    Ho3n3r

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    Oh, you mean the default button for accelerate time is =?

    Maybe try pressing it with Shift? Random suggestion, but it might work.
     
  7. IbnAmmar

    IbnAmmar

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    Yes, by default button for accelerate time is = !!! This is displayed in game!
    I try pressing with Shift... Ctrl...Alt.... I tried ALL keyboard :)) , without result!
     
    Last edited: Feb 26, 2014
  8. Ho3n3r

    Ho3n3r

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    No idea mate, sorry. On G27, time acceleration is Gear Up/Gear Down.

    I don't remember anymore, but isn't there a button configurable in the game, specifically for Time Acceleration? I doubt it, but check it out nonetheless.
     
  9. IbnAmmar

    IbnAmmar

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    No... Time Acceleration not configurable...
     
  10. Bram

    Bram
    Administrator Staff Premium

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    Have you tried contacting the publisher of the game as it sounds like a bug to me.
     
  11. IbnAmmar

    IbnAmmar

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    I am ready, but a do not know how "contacting the publisher of the game" ....
     
  12. BBFred

    BBFred

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    A solution could be to switch to English keyboard mode... Did you try the shortcut ALT+SHIFT ?
     
  13. IbnAmmar

    IbnAmmar

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    I tried this... I switched to English keyboard mode... without result.

    I found in forum on f1carsetup_com site what guy wrote about same problem !!
    "....I cant seem to accelerate time when I'm qualifying "=" key does not work
    I remember for 2012 I had to edit some sort of text file........"


    P.S In F1 2012 I had same problem !
     
    Last edited: Feb 26, 2014
  14. Graham Laing

    Graham Laing
    ........ Mostly harmless Staff

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    The text file you are probably talking about is the actionmap map for the keyboard (Keyboard.xml), this is in the actionmap folder of your install.

    However I see no command that actually maps the = key in that file (or in any other controller's file), which leads me to think that it is unmappable in-game or via the actionmap xml file. Meaning it's probably programmed into the default game files somewhere.

    There seems to be no command that looks something like this ( ***Note - This is a fictional mapping that I have created, it doesn't exist) :-

    Code:
        <Action actionName = "Accelerate Time" >
            <Axis axisName = "win_key_=" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />


    The whole keyboard actionmap xml file is below, and as you can see, it contains nothing like the command I created above :-

    Code:
    <!-- The RD4 default ActionMap for keyboard -->
    <ActionMap deviceType="Keyboard" schemeType="preset0" priority="0" >
    
      <!-- Vehicle controls -->
      <Action actionName = "Accelerate" >
            <Axis axisName = "win_key_space" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" deadZone = "0.0" saturation = "1.0" />
        </Action>
        <Action actionName = "Brake" >
            <Axis axisName = "win_key_lControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
            <Axis axisName = "win_key_rControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Hand Brake" >
            <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Steer Left" >
            <Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" deadZone = "0.2" saturation = "1.0" />
        </Action>
        <Action actionName = "Steer Right" >
            <Axis axisName = "win_key_right" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" deadZone = "0.2" saturation = "1.0" />
        </Action>
      <Action actionName = "Gear Up" >
            <Axis axisName = "win_key_a" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Gear Down" >
            <Axis axisName = "win_key_z" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
      <Action actionName = "Gear 1" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Gear 2" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Gear 3" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Gear 4" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Gear 5" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Gear 6" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Gear Reverse" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Clutch" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
      <!--- Camera controls -->
      <Action actionName = "Change View" >
        <Axis axisName = "win_key_c" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Look Left" >
        <Axis axisName = "win_key_delete" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Look Right" >
        <Axis axisName = "win_key_pageDown" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Look Up" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Look Down" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Look Back" >
        <Axis axisName = "win_key_end" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
      <!-- Camera tweaking -->
      <Action actionName = "Fe View Tweak Left" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Fe View Tweak Right" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Fe View Tweak Up" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Fe View Tweak Down" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Fe View Tweak In" >
        <Axis axisName = "win_key_space" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Fe View Tweak Out" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Temp Left Shoulder" >
        <Axis axisName = "win_key_minus" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Temp Right Shoulder" >
        <Axis axisName = "win_key_equals" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
      <!-- Game actions -->
      <Action actionName = "Pause" >
        <Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Repeat Speech" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Instant Replay" >
        <Axis axisName = "win_key_f1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Limiter" >
        <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Toggle Pit Request" >
        <Axis axisName = "win_key_p" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
        <Action actionName = "Enable KERS" >
        <Axis axisName = "win_key_q" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Enable DCS" >
        <Axis axisName = "win_key_w" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "OSD Swipe" >
        <Axis axisName = "win_key_s" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Push to Talk" >
        <Axis axisName = "win_key_t" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
      <!-- Menu Actions -->
      <Action actionName = "Menu Left" >
        <Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Right" >
        <Axis axisName = "win_key_right" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Up" >
        <Axis axisName = "win_key_up" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Down" >
        <Axis axisName = "win_key_down" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Select" >
        <Axis axisName = "win_key_return" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_numpadEnter" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Back" >
        <Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Button3" >
        <Axis axisName = "win_key_lControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_rControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Button4" >
        <Axis axisName = "win_key_lShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_rShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Start Button" >
        <Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Menu Back Button" >
        <Axis axisName = "win_key_f1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
      <!-- Selection / Context Menu actions -->
      <Action actionName = "Quick Menu Up" >
        <Axis axisName = "win_key_1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_numpad8" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Quick Menu Down" >
        <Axis axisName = "win_key_3" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_numpad2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Quick Menu Left" >
        <Axis axisName = "win_key_4" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_numpad4" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
      <Action actionName = "Quick Menu Right" >
        <Axis axisName = "win_key_2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_numpad6" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
      <!-- Context menu -->
      <Action actionName = "Show Context Menu" >
        <Axis axisName = "win_key_1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_3" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        <Axis axisName = "win_key_4" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
      </Action>
    
        <!-- Replay Actions -->
        <Action actionName = "Replay Rewind" >
            <Axis axisName = "win_key_f2" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Fast Forward" >
            <Axis axisName = "win_key_f3" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Pause" >
            <Axis axisName = "win_key_f1" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Next Camera" >
            <Axis axisName = "win_key_f8" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Prev Camera" >
            <Axis axisName = "win_key_f7" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Jump In" >
            <Axis axisName = "win_key_f11" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Next Lap" >
            <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Previous Lap" >
            <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Save" >
            <Axis axisName = "unmapped" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay Exit" >
            <Axis axisName = "win_key_escape" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Replay On Off" >
            <Axis axisName = "win_key_f6" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
    
        <!-- Text Entry Actions -->
        <Action actionName = "Text Entry Left" >
            <Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Right" >
            <Axis axisName = "win_key_right" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Return" >
            <Axis axisName = "win_key_left" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Shift" >
            <Axis axisName = "win_key_lShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
            <Axis axisName = "win_key_rShift" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Control" >
            <Axis axisName = "win_key_lControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
            <Axis axisName = "win_key_rControl" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Home" >
            <Axis axisName = "win_key_home" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry End" >
            <Axis axisName = "win_key_end" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Cut" >
            <Axis axisName = "win_key_x" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Copy" >
            <Axis axisName = "win_key_c" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
        <Action actionName = "Text Entry Paste" >
            <Axis axisName = "win_key_v" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />
        </Action>
    
    </ActionMap>
    
    Support? ...... maybe

    Contact Codemasters :-

    Twat them @ https://twitter.com/formula1game
    Slap their face @ www.facebook.com/formula1game
     
    Last edited: Mar 1, 2014
  15. IbnAmmar

    IbnAmmar

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    I tried to insert this
    <Action actionName = "Accelerate Time" >
    <Axis axisName = "win_key_=" deviceName = "Keyboard" baseCalibration = "uniDirectionalPositive" />

    in Keyboard.xml....without results:(

    [​IMG]
     
  16. Graham Laing

    Graham Laing
    ........ Mostly harmless Staff

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    I know ...... I totally made that command up out of my head, it's not a real command. It's the type of command you might expect to see, but it isn't there.

    As I said above :-
     
  17. JupZi

    JupZi

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    I'm guessing you are european, and i had the same problem. But the + sign and the sign to the right of it ´

    so you have 1 2 3 4 5 6 7 8 9 0 + ´ backspace

    so the + and ´ are the ones that you tap