I was having a hard time with the FWD cars in RRE myself. I loved them in Race07 but I just couldn't get them to run the way I like them. IMHO their tail-happiness is far beyond reality. I more or less slide through every corner.
At first I didn't see what was the problem since I always got them to be right for me in Race07. But I just saw what's missing. It's the caster. You cannot set caster in RRE. I always reduced caster in Race07 a lot from the default setting to make the cars more stable.
So the question for me is: will we get caster back at some point? If not the FWD cars are obsolete for me.
I recently read the full version of this article regarding the characteristics and handling of these cars and it's pretty spot on to what most are experiencing ingame.
Extremely difficult to handle and the only thing predictable is its unpredictability lol
Imo they handle very similar to rf2 btcc civic minus the excessive torque steering.
I feel they have done a great job representing these vehicles
http://www.topgear.com/uk/photos/Speed-Week-Honda-Civic-BTCC-vs-Seat-Leon-Cup-Car
Yes, of course I know that FWD touring cars are more oversteering than their "normal" road going variants. But still this has to be in a level than can be controlled by the driver at any point. And I don't see this covered at this stage of development, unless you drive more careful than fast.
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I got the same problems when first driving the Honda. (I think it's also the most tailhappy of the wtcc's) But i got used to it quickly, tweaked the setup (standard setup makes the car oversteer even more) and now i can drive very aggressive and the car is still predictable and stable. Too much oversteer when entering a corner mostly happens because you step off the brakes too abrupt.
Try my setup, maybe it can help Managed to do a 1.50.7 at Hungaro Ring
(top ten leaderboard time atm)
In practice there is of course some weight at the back as well, but the point is to understand the need to keep weight down at the back also during turn in. The most effective way, in real life as well as in RRE is trail braking/left foot braking and choosing a "flick" method of steering in. Very hard angle, let the car understeer out.
Very interesting method. But doesn't that eat up your front tyres in no time?
And you got me curious. What kind of racing do you do in real life that can be compared to a 2013 WTCC car?
In real life i hardly race anymore, due to having a wife and a kid these days. So time is not there. So i sim race more
... Nearly ate all my cash though
That tends to be why we all stopped, unless we become pros and get a real drive that actually pays wages
When I was single, and even into early marriage before we had too many kids, I used to sink all my spare cash into my 'hobby'. I had to finally give up my track car this summer as the costs just get too high when you're not making enough money any more. Retirement sucks.
The Factory chassis Cruze (my last track car) is much more stable than the WTCC one in R3E. The guy who did the physics said it's supposed to be that way. It never looked like that on the track though at the BTCC/WTCC meets. It always seemed really planted, so I can only assume that the default setup for them in R3E is WAY off
I'm going to have to study the tuning manuals and see if I can figure out what's making it so twitchy. I hate oversteer...
Did I mention that R3E needs Minis yet?
my set up , for all of them is stiifen them up make them steer with the back end , and balance them to 4wheel drift
Andi
It's the Race Department Teamspeak Server where we all voice chat to eachother during races, and just when testing and lapping sometimes.Not to sound completely dumb...what and where is the RD TeamSpeak?