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GTL crashes when loading my btb track

Discussion in 'Bob's Track Builder' started by Jesper Taulborg, Aug 20, 2010.

  1. Hello

    I have a problem, every time I try load my Bobs Track Builder Evo track in GT Legends, my GT Legends crashes and returns me to the desktop.

    Anyone who know what might be the problem? :)
     
  2. If you have used custom textures anywhere, check that they are in power of 2 configuration. 128x128; 256 X 256, 512X512 etc or even 128 X 512; 256 X 128 etc

    Pixels have to be in powers of 2 otherwise the track will not load. I learnt the hard way, now its time for me to hand that knowledge down.
     
  3. Nah havent used any custom made textures, I have only used textures from x-packs that are in here at RD, but thanks :)
     
  4. Knut Omdal Tveito

    Knut Omdal Tveito
    Premium Member

    You can make a log file and look there. Right-click the GTL shortcut and add "-trace=1000" after the "target" file location:
    Code:
    C:\GTL\GTL.exe -trace=1000
    next time you run GTL a log file will be created here:
    Code:
    C:\GTL\Userdata\LOG\Trace.txt
    At the end of Trace.txt there might be an answer to what went wrong
     
  5. This is what I got
    Code:
    TRACE LEVEL = 1000
    NetComm.cpp  7639: NetComm checking command line: "-trace=1000"
    game.cpp      622: Entered Game::Enter()
    osman.cpp     480: Entered OSMan::Enter()
    vidman.cpp   1044: Entered VidMan::Enter()
    specialfx.cp 3138: Entered SpecialFX::Enter()
    dynman.cpp    632: Entered DynMan::Enter()
    plrfile.cpp  3334: Entered PlayerFile::Enter()
    sound.cpp     725: Entered Sound::Enter()
    hwinput.cpp  6369: Entered HWInput::Enter()
    onscreen.cpp 2941: Entered OnScreen::Enter()
    game.cpp      717: Entered Game::Setup()
    hwinput.cpp  6383: Entered HWInput::Setup()
    options.cpp  1561: Entered Options::Setup()
    plrfile.cpp  2510: Attempting to save to USERDATA\Jesper taulborg\Jesper taulborg.TMP
    plrfile.cpp  2533: Retcode: 0 for renaming to USERDATA\Jesper taulborg\Jesper taulborg.PLR
    specialfx.cp 3144: Entered SpecialFX::Setup()
    steward.cpp  4585: Entered Steward::Setup()
    dynman.cpp    644: Entered DynMan::Setup()
    sound.cpp     748: Entered Sound::Setup()
    onscreen.cpp 2947: Entered OnScreen::Setup()
    vidman.cpp   1184: Entered VidMan::Setup()
    plrfile.cpp  3344: Entered PlayerFile::Setup()
    plrfile.cpp  2510: Attempting to save to USERDATA\Jesper taulborg\Jesper taulborg.TMP
    plrfile.cpp  2533: Retcode: 0 for renaming to USERDATA\Jesper taulborg\Jesper taulborg.PLR
    game.cpp      764: Entered Game::Init()
    vidman.cpp   1237: Entered VidMan::Init()
     
  6. Knut Omdal Tveito

    Knut Omdal Tveito
    Premium Member

    Hmm. That didn't help much:)

    I don't use BTB or make tracks at all so I don't think I can help more than this. But, just on top of my head:
    Make sure that all textures for all objects are located in the track folder and that the .trk file doesn't use a .gmt file that is not in the track folder.

    EDIT: Did your track work in GTL before or is this your first try?
     
  7. Dont understand this.
    And yes the track has worked before...
     
  8. Well I tried remove some fences from the Great Britain xpack, and it seems to work.. :)
    Anyway thanks for your time guys :)