RFactor 2 overall (in terms of physics) for me although I own them all.
I say "overall" because there are certain moments of vehicle dynamics situations that positively shine (relatively speaking) in all sim-physics engines including even Live For Speed and Netkar Pro, and also the other way around as-well (shine in a negative way). There are even some specific situations where I think LFS still has the absolute best physics in (regarding how the physics engine and therefore vehicle behavior performs/translates oversteer dynamics). As a whole though, rFactor 2.
Stock Car Extreme is definitely 2nd for me though, no doubt about it.
There's just something about the ISI physics engine that no other physics engine can get in-terms of vehicle dynamics at work, the rawness of the physics, the depth, the aliveness, the organic experience, etc. It really does feel "industrial/professional" where as the others feel like they are just meant to be games (albeit fairly realistic games, no doubt). That special "x-factor" that is very difficult to put your finger on and describe but very easy to experience/feel. Maybe ISI should have called it xFactor instead, lol.
I say "overall" because there are certain moments of vehicle dynamics situations that positively shine (relatively speaking) in all sim-physics engines including even Live For Speed and Netkar Pro, and also the other way around as-well (shine in a negative way). There are even some specific situations where I think LFS still has the absolute best physics in (regarding how the physics engine and therefore vehicle behavior performs/translates oversteer dynamics). As a whole though, rFactor 2.
Stock Car Extreme is definitely 2nd for me though, no doubt about it.
There's just something about the ISI physics engine that no other physics engine can get in-terms of vehicle dynamics at work, the rawness of the physics, the depth, the aliveness, the organic experience, etc. It really does feel "industrial/professional" where as the others feel like they are just meant to be games (albeit fairly realistic games, no doubt). That special "x-factor" that is very difficult to put your finger on and describe but very easy to experience/feel. Maybe ISI should have called it xFactor instead, lol.
Last edited: