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Ffb out centred?

Discussion in 'rFactor 2' started by Christian Lyngbye, Apr 7, 2012.

    • Bug Title: FFB non-centering after crash
    • Bug Location: Singleplayer/multiplayer (can't remember)
    • Bug Description: After hitting a wall the FFB doesn't center the wheel anymore to the center but offset like 10 degrees.
    • System Information: build 69, nvidia 260 gtx with driver 296.10, g25
    • Possible Bug Cause: I think the FFB resets at the specific angle the wheel is in when you hit the wall
  1. Are you sure you didn't bend the steering rack when you crashed. The wheel not being centered might be as a result of damage.
  2. Yeah that's entirely possible. rFactor 2 could use some better damage indication than the old HUD display.
  3. its definetely damage of car, when you hit the wall your car will slightly move either left or right side. To simulate this ffb may not be centered to make realism. When you set damage percentage to 0 you will not have such a problems. So I don't think its a bug its just damaged tyre or suspension :)
  4. Marco Bijl

    Marco Bijl
    adMAXIhater (O.O.O.)

    Made a new topic of this, as it's not really a bug ;)
  5. I've had some very minute touches on some outside walls which have resulted in 'damage'. So maybe this is not as clear cut as you think.
  6. Marco Bijl

    Marco Bijl
    adMAXIhater (O.O.O.)

    It's hard to judge just by text alone. A minor touch, with the wheels turned a bit, can result in damage already. It all depends on the angle of impact, standing of the wheels and stuff like that.

    Also, minor damage can take very long during pitstops to repair!
  7. I'm very familiar with the walls/barriers in rf2, and I can report that the wheel goes off center in response to damage.
    • Like Like x 1