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FFB always contersteering? T300RS

Discussion in 'Assetto Corsa' started by Joao Bastos, Mar 30, 2017.

  1. Joao Bastos

    Joao Bastos

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    hello.. i install the game a few days ago and the FFB seemas very diferent and strage for other games that i play.. my "problem" is.. the wheel (T300 RS) is always contersteering when the car starts to slide.. i saw same videos of people doing drift( when they put the car on a slide the wheel automaticle counter reacts in the oposite direction and the driver only have to catch the wheel) and i am asking if it is normal physics for the game.. if i want to drive a race (NOT DRIFT) is that supoused to happen? can i change it to normal?

    thank´s in advance
     
  2. Turk

    Turk

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    That sounds normal to me. It's what happens in the real world too. You can turn down FFB so that it's not as strong.
     
  3. Joao Bastos

    Joao Bastos

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    normal? i dont think so.. if a car on a long right turn enter oversteer the whell will not move to the left.. it also happens to when i am in a straight and toucha a litle bit on the wheel,if i let go the car will star to bounce from left to right and the wheel wil conterreact making more unstable the car at the point that lose control and thw wheel movim from left to right all the way down.. not normal..
     
  4. Adam#81

    Adam#81

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    Yes most games have issues with centre oscilation, AC included. You might need to lower FFB just a little, and also lower the minimum force. T300 is around 9-11%. Also i am not totally sure what you are describing, but it sounds wrong. Is it only when you oversteer? or is the whole FFB inverted?

    Oh and if you are using .lut file, you need to put minimum force to zero.
     
  5. Joao Bastos

    Joao Bastos

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    i will try to explnain.. its only when im in oversteer.. the best example is tha videos on YouTube of guys drifting in AC.. they remeve the hands of the wheel when they start to slide and the wheel countersteer automatic. well this seems good in drift but nota in a race.. if you please van watch a video of guys drifting wher you an ser the real wheel you gonna ser what i AM talking about.. My wheel reats the same way.. ando dont know if they do someting diferent on FFB or control panel of T300 just for drifting or if AC is just Like that..
     
  6. Adam#81

    Adam#81

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    This sounds like normal behaviour, if i understand what you are saying. In drift or in race it's the same thing. If you turn the wheels to one direction, they will want to come back to the centre.
     
  7. Joao Bastos

    Joao Bastos

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    yeh. but is not the center.. it pass the center.. in drifting videos the wheel rotate full to the other side of the corner..
     
  8. Brandon Wright

    Brandon Wright
    I may not be fast, but I'm wide! Premium

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    Is it possible you might have your FFB inverted (or not inverted, I forget which Thrustmaster prefers)?
     
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  9. Joao Bastos

    Joao Bastos

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    i have a T300RS.. in the profile is normal..
     
  10. Ross Garland

    Ross Garland
    A legend in my own mind... Staff Premium

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    As others have said, this is normal. When you oversteer, the front wheels "want" to position themselves so that they are pointed in the direction of travel. This pulls the wheel in the opposite direction to the spin. If you let go then, yes, the wheel will "counter-steer" on it's own. This is physics, and happens in the real world as well as any realistic simulator. Try watching some cockpit videos of real racing (and drifting) and you will see it happening all the time.
     
  11. Stig Bidstrup

    Stig Bidstrup
    Jarek Says- "900 degrees of rotation" Premium

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    Sounds like inverted FFB / try and invert the FFb in Main control panel---if not working try and invert it in your T300 panel
     
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  12. Brandon Wright

    Brandon Wright
    I may not be fast, but I'm wide! Premium

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    In the AC wheel settings there is an option to invert FFB, try whatever option isn't selected and see if that helps. It might not, but worth a shot.
     
  13. metaDp

    metaDp
    Premium

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    +1, this happen in real life, few years ago I could tell it was ok with a FWD car (my first Mazda 3 on track). But lately with a RWD car too (the car of my dream a Nissan S13 :inlove:, I tried to slide it to see if it felt like a RWD in AC, ok not exsactly the same, but each car felt different IRL anyway right?). When oversteering, the car tried to go forward (counter steer) like Ross said.

    But from AC I think I get a huge knowledge on how to drift a car: for exemple wieght-transfer, clutch, E brake, clutch kick, counter steer, hold it and came back in line. That's why I think the physics is quite good.

    When people ask me how feel sim racing (people who have never try sim racing). I answer "From the game, I learn stuff IRL, and from IRL, I transfered it to the game".

    As I said earlier, it's not 100/100. But it's like driving a car a bit different. It give a lot of basics IMO.
     
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  14. Joao Bastos

    Joao Bastos

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    i think for you to get the countersteer effect in a real car (and i think the drifting guys really do this) you have to ajust caster.. huge caster.. but i am not an expert.. i might be wrong.. i think the AC is like that.. i dont like it.. but is what it is.. thank you guys..
     
  15. Adam#81

    Adam#81

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    The huge caster is only so that more of the tire will be in contact with the road at extreme steering angles. The wheel will want to return to the centre anyway.
     
  16. Michael Hornbuckle

    Michael Hornbuckle

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    Why in the world would somebody think that physics affect racing and drifting differently?

    Anyways, try my settings and if things still don't feel right to you then AC probably isn't the game for you.
    FFB settings with GYRO enabled:
    IMPORTANT: go to :\Program Files (x86)\Steam\steamapps\common\assettocorsa\system\cfg and open the Assetto Corsa INI using Notepad.
    Go to the [FF_EXPERIMENTAL] section and set ENABLE_ GYRO=1 and set DAMPER_MIN_LEVEL=0.01 and save. Should look like this:
    [FF_EXPERIMENTAL]
    ENABLE_GYRO=1
    DAMPER_MIN_LEVEL=0.01
    DAMPER_GAIN=1.0

    IMPORTANT: go to :\Documents\Assetto Corsa\cfg and open the ff_post_process INI using Notepad and make sure that it looks like this:
    [HEADER]
    VERSION=1
    TYPE=LUT
    ENABLED=0

    [GAMMA]
    VALUE=0.5

    [LUT]
    CURVE=doesn't_matter.lut
    ----------------------------
    In the Thrustmaster control panel:
    Overall Strength: 86%
    Constant: 100%
    Periodic: 100%
    Spring: 0%
    Damper: 100%
    Auto-center: By the game
    --------------------
    In game:
    Gain: 80%
    Filter: 0%
    Min force: 6%
    Kerb: 0%
    Road: 0%
    Slip: 0%
    Understeer: UNCHECKED
     
  17. Stereo

    Stereo

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    All cars will have caster, because the steering wheel countersteering by itself is a desirable feature to make the car usable while driving forwards. No matter if you're racing or drifting, the wheel returns to center so that the car's natural state is to continue going forward. Change the caster (eg. drive backwards) and the car is fundamentally not stable and a little steering input will throw it into a spin if you let the steering do its own thing, and having it go in a straight line, or sticking to a constant steering angle, will be a struggle.
     
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  18. marcocale

    marcocale

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    NO, it's normal physics POINT ;):D

    sec. 28 just for example