1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Cars Ferrari 288 GTO Version 1.2.6

First of the Ferrari supercar bloodline

  1. GTOfire submitted a new resource:

    Ferrari 288 GTO - First of the Ferrari supercar bloodline

    Read more about this resource...
    • Like Like x 3
  2. To fix the sounds go into the ferrari_288gto folder, go into sfx. rename guids to GUIDs. caps matter for some reason
    • Like Like x 1
  3. ..
    Last edited: Feb 23, 2015
  4. sounds are placeholder
    • Like Like x 1
  5. THANKS that helps. thmbs up.
  6. I don't understand what you mean with the dashboard not being MPH. It isn't, the dashboard speedometer is in KPH, which I think is the most applicable for an Italian supercar. Perhaps I misunderstand what you mean, if you want you can post it in Dutch and it might make more sense (I'm Dutch as well).

    The sounds are the stock F40 sounds as mentioned in the description. I guess I'm sorry to not be both a modeler AND a sound engineer?
  9. ..
    Last edited: Feb 23, 2015
  10. Ah cool :) I don't know how that might have happened, because the texture hasn't changed at all so it was never MPH. The texture is very blotchy though because I frankensteined some work that NWRAP made for me by recoloring it with a flood fill tool so it could be the KMH is just illegible in game and looks as much like MPH as it does KMH.
    • Like Like x 1
  11. What track is this filmed on? And where can I download it. Looks fantastic!
  12. Hope you will continue posting here GTOfire, as for AC forums - oh well :) Its a fantastic addition to the sim car collection, but it would benefit from a few more refinements (mostly graphical) and for that the mod needs exposure.
  13. I will certainly keep developing this mod. I've not been banned from the AC forums or anything, but the good men of AC support have a duty to keep places that are under their control clean of copyright infringement and I certainly respect that. (I had unpacked the F40 data files because I thought it was tolerated but it isn't and I should have known really. The model is very much scratch made by me so there's no question of content being ripped from another game like what usually happens when mods are removed from AC forums)

    I'm trying to work out with them if there's any way I can get this car back in the 'clean' by rebooting the physics from a legal starting point, but we'll see if they'll allow it to return. Either way, the car is already in a good place and unless Flat-Twin backs out most of the texture issues that remain will be fixed when his work comes in. So no worries, the mod won't go away any time soon. I'll keep this place posted with progress on the matter if I have any.
    • Like Like x 1
  14. It looks like Miseluk in Serbia, available from Mods/Tracks on here.
  15. Unless I've misunderstood them, the issue with physics has been worked out and I'm allowed to post the model on official forums again. I will obviously not do so with the current physics attached, I will have to throw it all away and find a new base to work from. I have some leads on how to get it back to a good state that I will chase up, but that's the route I'm going to go for.

    I will however leave this file up here since I know the internet will do what the internet wants, and if I take it down from here, it's just going to be available instead from some russian website anyway. The cat's out of the bag, and until I create a new bag to put it in, there's no point trying to catch it. I believe that will do more harm than good since it won't stop the files from being publicly available regardless. Better to maintain this central point of contact/download/updates in my opinion.

    The new forum link is here: http://www.assettocorsa.net/forum/i...gto-scratch-physics-back-to-unreleased.20938/
    And if that by the time you read this is also shut down I've completely misunderstood the mods and we'll go from there. :p
    • Like Like x 1
  16. Hi, just downloaded the mod, but it doesn't seem to work.
    First, I had to edit the aero.ini, to set the version to 2 and removing the data section, to be compatible with the AC 1.1 update. Then I got this log errors as I tried to start a session:

    PARSING GUIDS:content/cars/ferrari_288gto/sfx/GUIDs.txt
    PARSING GUID:{6873c4ef-cc9e-4f2e-a876-2d21e6ab0dd1} event:/cars/ferrari_288gto/backfire_ext
    PARSING GUID:{640d708c-e383-400f-a918-e22cc505a546} event:/cars/ferrari_288gto/backfire_int
    PARSING GUID:{13b3539d-ba6e-4551-b9a0-473b05f415ef} event:/cars/ferrari_288gto/bodywork
    PARSING GUID:{1b366f4a-d7f4-4670-b61e-a9daf78d3a3b} event:/cars/ferrari_288gto/engine_ext
    PARSING GUID:{f1b26ea1-5cc9-4535-9cef-b31ea5a7d7c1} event:/cars/ferrari_288gto/engine_int
    PARSING GUID:{4153c30a-ce1f-4e18-b96e-a856d0cd72ac} event:/cars/ferrari_288gto/gear_ext
    PARSING GUID:{174b73bb-2a77-44b0-b68c-876dd9d8e165} event:/cars/ferrari_288gto/gear_grind
    PARSING GUID:{696633f0-2ac7-4491-af9b-7944b3568ce7} event:/cars/ferrari_288gto/gear_int
    PARSING GUID:{1f129922-aa75-482a-b554-91f1ca3f47cf} event:/cars/ferrari_288gto/limiter
    PARSING GUID:{810f03d8-78a5-46aa-931a-17ce850daf85} event:/cars/ferrari_288gto/skid_ext
    PARSING GUID:{558ff132-7cb8-40cb-81de-dd3df0224a8c} event:/cars/ferrari_288gto/skid_int
    PARSING GUID:{a838514c-2ff0-4fed-84f8-d0f8a359dd9a} event:/cars/ferrari_288gto/tractioncontrol_ext
    PARSING GUID:{0c8f48e5-4ddd-47f2-a334-b6e934c4c1a3} event:/cars/ferrari_288gto/tractioncontrol_int
    PARSING GUID:{9693fba8-3cb0-4707-bdbc-e0b42331cf4b} event:/cars/ferrari_288gto/transmission
    PARSING GUID:{4c71a413-242d-41f0-a027-095e7f1808f8} event:/cars/ferrari_288gto/turbo
    PARSING GUID:{56e5ad13-456b-43e4-a80f-5ffbec18649a} event:/cars/ferrari_288gto/wheel
    PARSING GUID:{f0211f1b-9bc0-442c-a19c-9f56b1130821} event:/cars/ferrari_288gto/wind
    Audio log (AudioEngine.cpp:992): Loading bank content/cars/ferrari_288gto/sfx/ferrari_288gto.bank
    Audio error (AudioEngine.cpp:994): registeredGuids.count(guidPath). The specified bank was not present in any registered GUID file

    CRASH in:

    OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
    d:\dev\devkn5\ksaudiofmod\audioengine.cpp (994): AudioEngineFMOD::addBankRef
    d:\dev\devkn5\acs\caraudiofmod.cpp (58): CarAudioFMOD::CarAudioFMOD
    d:\dev\devkn5\acs\caravatar.cpp (245): CarAvatar::initCommonPostPhysics
    d:\dev\devkn5\acs\caravatar.cpp (447): CarAvatar::CarAvatar
    d:\dev\devkn5\acs\sim.cpp (1120): Sim::addCar
    d:\dev\devkn5\acs\racemanager.cpp (399): RaceManager::initOffline
    d:\dev\devkn5\acs\racemanager.cpp (157): RaceManager::loadSessions
    d:\dev\devkn5\acs\sim.cpp (287): Sim::Sim
    d:\dev\devkn5\acs\splashscreen.cpp (261): SplashScreen::postRender
    d:\dev\devkn5\ksgame\game.cpp (326): Game::postRender
    d:\dev\devkn5\ksgame\game.cpp (329): Game::postRender
    d:\dev\devkn5\ksgame\game.cpp (175): Game::onIdle
    d:\dev\devkn5\ksgame\game.cpp (224): Game::run
    d:\dev\devkn5\acs\acs.cpp (326): wWinMain
    f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7652338A)
    7652338A (kernel32): (filename not available): BaseThreadInitThunk
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 76EC9F72)
    76EC9F72 (ntdll): (filename not available): RtlInitializeExceptionChain
    ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 76EC9F45)
    76EC9F45 (ntdll): (filename not available): RtlInitializeExceptionChain

    Can I do anything to get this car to work?
  17. Hi, thanks a lot, took a while to figure it out, but now it works :)
    What I did, in case anyone has the same problem:
    - do the usual workaround for modded cars (Version 2 and Data section removal in the cars data\aero.ini)
    - Add the following lines to the sfx\GUID.txt file (preferably at the beginning, I don't know if it would work elsewhere):
    {d1cd7211-834d-4f6c-8b03-5bca57d0e346} bank:/abarth500
    {1d81aee1-d93e-4302-bfac-d102ddebb664} event:/cars/abarth500/door
    {1643425c-c666-4a87-a2b1-c432ce6f2a49} event:/cars/abarth500/horn

    If you want the sounds from another car go to the assetto corsa main folder, then content, sfx and open the GUID.txt file there.
    Select the bank and then the door and horn sounds for the car.

    Hope that helps and I am driving now, great one! :D