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Skins F1 Police "Interceptor Unit" Skin 1.0

First time ever POLICE UNIT join F1 power by Ford

  1. Pamela USA submitted a new resource:

    F1 POLICE "INTERCEPTOR UNIT" SKIN - First time ever POLICE UNIT join F1 power by Ford

    Read more about this resource...
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  2. Graham Laing

    Graham Laing
    ...... mostly harmless Staff

    Very nice ...... but doesn't that mean that we have to be at the back of the pack, chasing the other cars? :whistling: ;)
    • Haha Haha x 5

  3. hehe no. I use this when i like to crash formulas. Kinda funny with police car to do that :)
  4. let me chase and arrest them, lieutenant.
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  5. How you extract f1 like that?
  6. You can just download Wilmer's car templates and extract the 3D model into obj format using photoshop cs5 or 6 extended version then you can make renders like Henky's using Keyshot 1,2,3,4
  7. .. and 5 :p
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  8. This is all new for me guys.I never do 3D but i'm learning fast cuz i know photoshop.I extracted car using 3DsimED


    but all this come weird in photshop like suspension white colors and extra wing on back.How you fix this?

    i know i can change tires but this white suspension and extra wing is problem.Any help please.Thank you both very much for help...
  9. that might be the damage model/parts.
    in 3DsimED/your 3D modeling software, remove all the parts with x0 & x2 in front of them, just leave the x1 parts. then add the tyres (you have extracted) from generic_livery (front tyres) and generic_highlod (rear tyres). and you have completely a good model.
  10. I will try this.I let you know if i have more questions.Thank you for help :)
  11. i still have that white color suspension and rear wing on middle :(
  12. i try with your car but came same as my with middle rear spoiler and white suspension hm
  13. better to use this instead if you don't want to be bothered with extracting the model. 3D templates for Photoshop by Wilmer.
    you can export them to OBJ or Collada DAE

    one more question, which format that you choose when extracting the models?
    fix the models first with 3DsimED. then export them to either 3ds or FBX.
    Last edited: Nov 2, 2014
  14. How you export obj. from ps? i have issue with 3DsimED..Always have white suspension and i dont know why. I want to use 3d model in keyshot but i need to extract 3d model from ps into object and i dont know how?
  15. well i did figure out how to extract 3D into object using photoshop and car model above now i need to figure out lighting in kyeshot ....

  16. ML2166

    If quizzes are quizzical then what are tests?

    When exporting from 3dsimed, never export hidden objects if given that option, and always make sure you tick Blender compatible.

    @ Simberia @Simberia

    I have not seen so many offers of help......I wonder why :whistling:..... hope is a dangerous thing..lol
    • Haha Haha x 2
  18. Thank you! i get it :)

  19. Hi Henky!
    I figure all things out but i have one final problem.How you add reflection and shadow of bolid under bolid? I try everything but no go. My car looks like flying above ground hahaha

  20. glad to hear that :thumbsup:
    for shadows, tick the "Ground Shadows" box under the Environment tab. but it has ticked already. just tweak the shadow quality.
    the key to add the reflections and get the nice reflections is the environment that you choose. you can use the environments included in program, or you can use the HDRi environments from another source on internet. just google them. then, tweak the environment (brightness, contrast, size, height) and gamma until you satisfied with the result. before render i usually use 32 samples and 4x Anti Aliasing.
    about the flying car. right-click the model, choose "move model". rotate and push the car to the ground. it should be help you to solve the uncentered pivot point.