F1 24 F1 24: A look at the gameplay with the first Deep Dive

F1 24 | EA Sports
There is just over a month left until the launch of F1 24, and Codemasters has today published the first official Deep Dive dedicated to the gameplay and its innovations compared to the last chapter.

The EA Sports Dynamic Handling is thus presented, which according to the developers simulates the experience of a real Formula 1, with behavior that varies based on the steering conditions. The suspension and spring and damper forces have been revised, with improved simulation of weight distribution when the car is subjected to different loads.

The tire model has also been improved, especially in terms of wear and physics simulation: a new thermal model has been introduced which more accurately represents the effect that heat can have on the grip. This means that driving in "clean air" will extend the life of the tire, while following another car and being subjected to its dirty air will shorten the life of the tires. The feel in variable conditions has also been improved, with the track surface providing more detail to players. These improvements mean that in a wet race, players may need to cool their tires off the ideal line by going onto the wettest part of the track.


Another model improved compared to previous years is the aerodynamic one: the developers have revised the slipstream driving using computational fluid dynamics, which will restore greater fidelity in the representation of the forces at play. In fact, staying in the wake of an opponent will not only give us greater speed, but will also reduce our load due to the turbulent air generated by the car in front of us, which translates into less grip. Other improvements concern the DRS, characterized both according to the car used and according to the track, and the characteristics of each individual car: the Williams for example, which enjoys excellent top speed, will perform better in Monza than in Monaco .

Last, but not least, the revision of the Power Units: the development team has rethought how energy is collected, allowing the pilot to manage the energy generated in real time. There will be better "throttle maps", which will allow the player to request more power. The improvements to the "Overtaking" function concern not only the best top speeds, but also the use of energy itself: doing lift and coast, for example, will decrease the energy supplied and allow you to save it for use later in the race. The ERS maps also make their return, which can be changed again in all sessions, allowing the player to activate the Overtaking or Hotlap maps at any time during the race.

The next Deep Dive will be made available on April 25th and will show the public the new F1 24 driver career.

 

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