Discussion in 'F1 2012 - The Game' started by Tom, Sep 27, 2012.
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The 2nd patch is already available on steam
"Autosave bug – The issue some users were experiencing where saving during career play would stop functioning is now fixed"
The same correction for F1 2010 and 2011 would be more than normal
In excess of 200 fixes?!? Did Codemasters even test their game?
Just updated my f1 2012 game and *sigh* my complete savegame GONE.
I was at Canada. This is getting on my nerves.
Depending on where you are located, yes.
Well i have to admit- the lack of testing and that sort of QC is annoying, the immediate patching is nice... hopefully this isnt the last of the patches for the game...
so.... we still have massive understeer and all I can do is have a 11 frton wing and 1 rear wing set up while my rev limiter is crying halfway thru a straight
Can you post a video of you driving and having understeer Diego, of course with no driving help on?
I really don't have any understeer with a proper setup and being on the brake on time.
I'm with Bram on this one, I don't suffer from understeer that is excessive given the conditions at the time. If you scrub enough speed off and take good lines there's plenty of front end grip available imo.
I've raced most of my races so far on low downforce type tracks and haven't been scrambling to add front wing to get me round.
okay, I supposed by now that we both know im literally exaggerating when i say an 11-1 set up. The issue I have, as well as many just have to look around, is the inconsistancy with the way a car handles (GP mode TT doesnt count), I am not a novice just starting out on F1, have thousands of hours combined with the previous 2 games, and have destroyed some of the best TT times with a gamepad.
Now I have been using both Wheel and pad to make a comparison, and I have reached a conclusion (personal) that you are so limited at how much you can push the car within the track, and why would I want my engine having to cry with a very low rear wing just so I can be as fast on the straights with a well balanced final gear, else AI/Online just overtakes you.
The inconsistancy I have within many many tracks that I can literally say I have perfect it in previous games, and other non code masters games, and also with out any assists, which I have only once used, is when taking a turn, at a certain gear to enhance this, at a certain (recommended gear) using an "equal" performance setting, I brake turn but when I turn I have to find myself downshifting about a gear more than you would have to, thus taking out BIG time.
I have never had to do that before, and when I mean inconsistancy, so far ar tracks such as melbourne, monaco, monza, spa, suzuka, etc. Turns 1 2 3 and 4 on Melbourne for example I have massive understeer sometimes even forcing me to run 1st gear. after those turns the car just flies thru the rest of the track.
thats just one example of the many others, but this is non TT, simply online and GP, I see that in order to even keep up on the straights also I have to run a low end rear wing, on tracks that you would expect to run a really high rear wing, not because of stability, but because of the nature of the track. This is one reason that after the glitch patch of 2011 the game became driveable.
The handling is fine on 2012, matter fact the mechanical balance i just transfer from my 2011, mostly borrowed and modified from some of the godlike drivers we have here, however, when seeing that 2012 has just a weird downforce and gear set up, it kind of has stolen my heart. I have to run really almost twice the amount of front end downforce than my rear wing, even then I can feel the understeer, no matter how smooth i take the corner, I have tried and seen most set ups for 2012 here, and im just baffled at why would codemasters see this kinds of set ups. Im no guru but 2011 was the sweetspot after patches when it came to set ups, it leveled the field quiet a bit.
I know is not a sim and a game, as I always say, but this to me personally is a big disappointment, I ahve recently just made top 20s on most of my fav tracks, but I had to run some of the oddest downforce balances in order for me to stay at the gear that each corner is to be taken. But meh, I hope patch #2 does somehow calibrate the front end of the car a lil bit more, because I have also had to mess extensively with my wheel settings, and I wouldnt be surprised if they didnt since not only people here are having some of the issues, although offered and given "fixes" but also in a lot of other sites, whether they are rookies or pros.
GRID 2 your my last hope.
Are any of these patches coming to consoles?
I wont touch a Codemasters Racing game, I dont like buying half arsed arcade titles.
The fact Codies need to release patches of this size and nature to fix bugs which also existed in the previous 2 F1 titles is testament to their lack of ability to QA these releases proffesionaly, which is now being reinforced by these 2 patches for there latest F1 2012.
They'll need to do better than this in the future if they want to stay in the game.
Tom Endres wrote on his OP.:
At least they are on it pretty darn quick, considering 200 fixes. Kinda bitter/sweet to need 200 but at least one can feel that they are not just leaving it, or taking their sweet time about it.
Do the Parc ferme Problem is Fixed completely??
Are you retarded?
Understeer or bad programmation for wheels, wahtever. All people know F1 2012 is for gamepads. The game is imcompatible with wheels.
Thats a bit harsh and not needed mate.
I got this title a couple of days ago, when it dropped to £20, (yeah its a game) but I think its the better of the three to date for wheels.
No it isn't. It works great with wheels. Maybe you should go back to Need For Speed first.
Oh heck. That's bad mate.
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