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Editing .plr file ?

Discussion in 'Formula SimRacing' started by Milan Radivojevic, Jul 16, 2012.

  1. Can we edit cockpit vibration in .plr file ?
    This ?

    Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
    Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
    Cockpit Vibration Mult2="1.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
    Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects eyepoint orientation





    ____________________________
    Milan Radivojevic
     
  2. Yes.
     
  3. Thanks for a quick reply David :)


    ___________________________
    Milan Radivojevic
     
  4. And what is the amount to reduce the vibration?
     
  5. Put 0 and you wont have any vibration in cockpit exept curbing :)




    ________________________
    Milan Radivojevic
     
  6. OK, thank you for the tipp, I`ll try!