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Editing length of KERS/Boost?

Discussion in 'Automobilista' started by Dethrone1427, Jun 26, 2016.

  1. Morning all, I'm currently messing around with the FSONE 2009 mod and implementing DRS and a form of KERS (using the engine boost in engine.ini file).

    I've edited the length of boost regeneration in my .plr file to be almost instaneously, but I cant seem to work out where the amount of times you can use KERS line of code is OR how long the KERS actually lasts for...of which I wanted to dramatically decrease from its current state. Its on WAY too long!!!

    Any help would be really appreciated :)