• So long as all your wheels are pointing in roughly the same direction, you should be fine.
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dear Guest. Follow RaceDepartment on Twitter, Facebook, Instagram, Twitch, Steam and YouTube.

DK2?

Discussion in 'rFactor 2' started by Szymon Olizarowicz, May 13, 2017.

  1. Szymon Olizarowicz

    Szymon Olizarowicz
    Premium

    Messages:
    640
    Ratings:
    +231
    Has anyone tested rf2 with DK2? My local CEX has used DK2 for 160 quid and I thought I might give it a go. There's no way I can afford one of the consumer VR kits, but if DK2 sort of works then it would keep me going until the next generation of headsets is released.

    Anyone gave it a try? Also, if you are indeed using DK2, how is the situation in iRacing, AC and R3E?

    PS: I know that in the news section we had a lot of discussion in the comments, but a lot of those impressions were expressed immidiately after dx11 update. Hopefully things have settled down a bit and rf2 should be a bit more optimised as well. Thanks in advance!
     
  2. Marcel Offermans

    Marcel Offermans
    Staff

    Messages:
    656
    Ratings:
    +791
    I've heard of several people that have successfully used a DK2 with rFactor 2, one of which at Studio 397. I think you'll find that for most people, since the very first DX11 build we released in the open beta program, performance has improved considerably. We are still looking at ways to improve this further though.
     
    • Agree Agree x 1
  3. Szymon Olizarowicz

    Szymon Olizarowicz
    Premium

    Messages:
    640
    Ratings:
    +231
    Thanks! Yeah, just went to your official forums and it seems like people enjoy their DK2s just fine.
     
  4. thepharcyde

    thepharcyde

    Messages:
    195
    Ratings:
    +64
    Why spend 160 when you can get a new one for 99?