F1 2012 Damage in MP

F1 2012 The Game (Codemasters)

Chris

Premium
Hey all, I just had a general question out of pure curiousity.

You know in Single player how when you damage some part of the car, you comeback into the pits, and the time "simulates" 'X' amount of time, then it comes back and the engineer tells you your damage has been fixed.

But what happens in Multiplayer? When you can't fast forward time? Does your damage get fixed at all? Does it get fixed after 'X' amount of time? Or does it get fixed instantly?

Just thought I'd ask, since I don't play mp.
 
The Chief Engineer is Paul Daniels ..... " .... and that's magic!" ;)

During the race, just like single player, usually it's a new nose, whether you want it or not, so that takes extra time. Very irritating when the engineer has already told you that it is not effecting performance.

During qualifying online, Paul Daniels mode is engaged for instant fixes :)
 
New nose pitstop 5sec... New nose Pr Qualy 3min!! Happend allot to me
Online ?

The question was about online ....

You can't lose time, you are not held in the garage for 3 mins (or any other time). All players remain in synch (time-wise) for the whole session. You have 15 mins (in Quali) whether you damage your car or not. The only delay is the cut to the REPAIR screen, but that takes up a minimal few seconds
 

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