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Cars Vibrating in pitlane

Discussion in 'Bob's Track Builder' started by FerrariMan96, May 21, 2010.

  1. Hi Everybody!

    I'm having a problem with my BTB track.

    In rfactor, the cars vibrate up and down and will not move (i.e drive)

    The pitlane is made of terrain but the material's Racer surface is road.

    Please Help if you can!

    FM96
     
  2. NOTE:

    The textures are not BTB Default. Does this mean I'm missing something?
     
  3. Make sure the 'rFactor Material Name' for the pit lane texture is set to roada. 'Racer Surface' is only for exporting to Racer, it's irrelevant to rFactor
     
  4. Oh, right. I think that I misunderstood "RACER surface" as in RACER = ME!

    LOL.

    Anyways, thx for your reply. Will try asap.
     
  5. Kris Vickers

    Kris Vickers
    Hardware Staff

    That usually happens when theres a problem with the TDF file.
     
  6. Erwin Greven

    Erwin Greven
    Premium Member

    So the tdf-file is used when i want to assign a texture.
     
  7. Kris Vickers

    Kris Vickers
    Hardware Staff

    No Erwin. But the TDF defines how to read what surfaces have what surface properties (i think).

    So it might not recofgnise that the road has a drivable surface texture and therefore sticks you in 'space', which is why its vibrating and wont move.
     
  8. Oh, I forgot to mention that I changed the rfactor material to roada in xpacker and now it works :D:D:D

    Thx!

    FM96
     
  9. Kris Vickers

    Kris Vickers
    Hardware Staff

    and 'roada' being the referal to the TDF file :)
     
  10. That's good. I'm glad it worked :)