Can you reduce camera shake / bumpiness?

I find the camera on a lot of GTR 2 tracks a bit too bumpy and shaky, and was wondering if I can reduce this?

If I understand correctly, G Force slider doesn't do that, and camera movement only affects horizon lock / world tilt.

Is there a file variable or setting I can use to reduce the "bumpy" feeling of the camera?
 
I encountered some tracks to be too bumpy in the 3D geometry itself, perhaps some issue with conversion from other games. That said, I had to tweak this file:

"\GameData\Locations\specialfx.tec"

a lot to get more natural road feel. To me the biggest difference:
[TRACKVARS]
RoadDryGrip=1.00
RoadWetGrip=0.85
RoadBumpAmp=0.0025
RoadBumpLen=0.0001

RumbleDryGrip=0.98
RumbleWetGrip=0.80
RumbleBumpAmp=0.015
RumbleBumpLen=8.0

and

Tweaking this part:

// Bumpy Roads 1 (braking zone washboard effect)
[FEEDBACK]

eliminates weird oscillation during braking. Those effects add artificial shaking coming not from track geometry itself, but I find that after tweaking they work very well in replicating road surface feel with stiff racing suspension.
 
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Another way is to open UserData\defviews.cam, find LocalCam=COCKPIT // Inside View and change OrientationRate values to (20.000000, 999.000, 999.00000). This will make camera to be unaffected by higher frequency shaking. You can experiment with first value (lower = more inertia) but I find 20 to be the best ;)
 
Last edited:

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