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Blender module for creating Assetto Corsa tracks

Discussion in 'Assetto Corsa' started by Damien Wintz, Apr 20, 2014.

    • Like Like x 2
  1. Looks good. I've just got into using blender so will have to take a look at this. :thumbsup:
  2. Leemstradamus

    Mid pack attack!

    Great news I'm looking to try and get back into blender.
  3. All I now need is a tool to convert tracks from Bobs Track Builder to AC :)
  4. ac guys not happy n saying official tools could take longer releasing theirs
  5. Leemstradamus

    Mid pack attack!

    It will get released when it happens. I don't mod yet, so it isn't the biggest deal to me at the moment but getting mad over something that will happen isn't really productive IMHO.
    Last edited: Apr 23, 2014
  6. Do you have a reference for this? Just curious where you found this out.
  7. [​IMG]
    Si3vGraphic Lead ArtistStaff MemberKS Dev Team
    Do as you wish. Now that you can play with tracks, we can take our time with the official tools...
    We'd like to remind that we'll lock any thread regarding illegal conversions (from other games, and users contents converted without permissions), and obviously we will not give any kind of support.

    Have fun.

    From here: http://www.assettocorsa.net/forum/i...stom-tracks-with-my-blender-addon.8748/page-7
  8. If the idea is really to get a moddable game, I don't get why they would be pissed at people working out a way to mod their game, as long as we don't crack their stuff.
  9. I don't think they're pissed, they just don't want it being discussed on the official forum. If something is modded without permission from it's owner they don't want any liability.

    On the other hand I don't know why they feel they can take their time with the official modding tool as that is a critical part of the sim and is required for the physics. I know a very large part of the AC community bought into the sim specifically because of that feature so they need to get cracking on it! :cautious:
  10. Until the core of the game is finalized (V1.0) there is no reason to release the mod tools. Joux Plane had to be reworked because an update broke it. If mod tools were already released you would have had a couple months worth of time invested by modders completely wasted when they would of had to remake all their previous work.

    I'm saddened by the fact that we are only a couple months away from the official tools and people can't wait that long and would rather have a half assed way of importing and exporting now instead of waiting a little longer.
    • Agree Agree x 1
  11. Well, I might be wrong but essentially all the mod tools will comprise of is the physics tools for vehicles and file format conversion tools to allow content to be imported in a way that's compatible with the sim. Both of these are based on the gaming engine so unless they plan major changes to the engine I think the tools could be very close to complete (I'm not saying they are just that if it were a priority they could have most of it hammered out by now). I don't see how the still to be released content (multiplayer, career, pitstops, etc..) would affect the physics or file formats of the sim.
    Last edited: Apr 24, 2014
  12. Couple cool tracks already released using this tool...they are in the track mod section of the official forums