Banned from AC forums, anyone have experienced this?

< Mod Edit: Please be advised that it is in breach of RD ToS to use insulting or derogatory terms. Post cleaned.>

Hello all, i'm banned from AC forum for more than one month now. As an active member since the beggining and with more than 1000 messages i feel shocked with that kind of attitude from them. <snip>

Has this happened to anyone? I agree maybe that they should permanently ban you if you were kind of disrespectful or insult anyone, which was not the case. I got banned until now just because people were asking on forum for MP improvements (more than acceptable) and all i've done was quote a message <snip> and used a funny ironic image related to what he was saying THAT WAS CLEARLY A LIE!! From that moment on, as it was admitted by Lord Kunos himself, he went on a ban strike and several people were banned... until now.

Well, maybe i would accept a week suspension because now i know AC forums staff can't accept critics anymore (they're rich now) and became a dictatorial regime that can only be populated by fanboys or "yes" sheeps...

The image was this...

Ray Liotta Laughing In Goodfellas.jpg
 
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+1 Wat? Even NR2003 have wear, infact most teh oldies, as far as I can see, the very first Rfactor appears to model more than AC and properly, you can bang on about issues of the pacejka type model, but at least the basic stuff we've come to expect is modeled and properly,so has GSCE, Raceroom,IRacing,rf2 Its not only wear but effects of heat, uneven wear across tyre as well as different heat across tyre, cambers and setups work very similar across all games,except what?AC.

They need to lift game IMO, if want to tackle the proper sim scene(although wont be worth money to em, unless like ISI start trying to go more commercial), and this is the problem, Hardcore sims dont sell, but you aint gonna get commercial money without a hardcore sim, the other option, is dont worry about going the full (sim)monty, and just sort the basics like AI and actual proper race features, right now they are missing both.

Yet dare say as much in forums and your not welcome, even without a ban, its very unwelcoming to anyone who hasn't got 110 per cent praise for game.

RRE isnt what Id call hardcore, yet nails it so much better (crazy packaging aside) in almost every aspect, I can get FFB in that at least as good as AC, got AI, race features and more than boring gt3's or random all sorts to race too.
 
Physics models in sims could be realistic if the players could accept to use driving aids.
Sadly even incompetent bad drivers refuse to activate them and prise dumbed down tire models like the last AC one just 'cause it make them feel as driving gods...
Nail it in your mind: even the most boring road car become nasty and punishing on and above the limit. So, if you can control it 99% of the time while smoking a sigarette like in AC no, it's not realistic, no matter the bullshit about 'easy to drive hard to master'. Even Mario kart is very hard to master...
 
Physics models in sims could be realistic if the players could accept to use driving aids.
Sadly even incompetent bad drivers refuse to activate them and prise dumbed down tire models like the last AC one just 'cause it make them feel as driving gods...
Nail it in your mind: even the most boring road car become nasty and punishing on and above the limit. So, if you can control it 99% of the time while smoking a sigarette like in AC no, it's not realistic, no matter the bullshit about 'easy to drive hard to master'. Even Mario kart is very hard to master...
How in your mind is the last version of AC's tire model any more dumbed down than the previous one? They added new code that's objectively more realistic, the parameters they put in may be on the friendly side in terms of ease of use, but the actual model is more realistic than it used to be.
 
Physics models in sims could be realistic if the players could accept to use driving aids.
Sadly even incompetent bad drivers refuse to activate them and prise dumbed down tire models like the last AC one just 'cause it make them feel as driving gods...
Nail it in your mind: even the most boring road car become nasty and punishing on and above the limit. So, if you can control it 99% of the time while smoking a sigarette like in AC no, it's not realistic, no matter the bullshit about 'easy to drive hard to master'. Even Mario kart is very hard to master...
The results that I see contradict this IMO. If AC were easy to control 99% of the time while smoking a fag, then the leaderboards would be pretty tight wouldn't they? After all, if it's "easy", surely then the vast majority of players can get within a second or two of the fastest guy right? Maybe within 3 seconds? So how do you explain that the very popular Brands GP/Ford Escort combination has a gap of 3.4 seconds from 1st to just 50th? Or that the guy in 200th is 6.4 seconds behind?

I'm not saying this makes AC the greatest sim ever because it doesn't. It just flies in the face of people thinking that AC is easy at the limit because it's not. If someone finds AC easy at their limit, it's because they haven't approached the limit yet.
 
Even iRacing, as far as I remember, has not implemented tyre wear and I think neither brake wear too.\
iRacing definitely has some sort of grip falloff, can't vouch for it being anything other than the minimum implementation to make pitstops useful though as I haven't driven it much. You can pretty well guess how many laps a set is gonna get you and if you go past that you're gonna be slow.
 
  • Deleted member 197115

About the Gallardo, it was just way too frustrating, considering that Kunos pulled the same thing with the GTR for example, barely modelling any details (infos) on the dashboard screen and having paper gauges, despite bragging about their car models. But hey, moar content !
Isn't that exactly how Superleggera dash looks like? But my first reaction was the same as yours before I googled for interior pictures. Looks pretty close in AC if you ask me.

48lp5704slfd2011.jpg

9093131657_263ecc33c6_b.jpg
 
Isn't that exactly how Superleggera dash looks like? But my first reaction was the same as yours before I googled for interior pictures. Looks pretty close in AC if you ask me.
The main gauges sure, but the info screens have only minimum details and the overall interior just doesn't seem as nicely modelled as other cars. And I don't know if there's something wrong with my game, but the info screen is a weird purple (wtf ?). Maybe it's a bug if you don't use PP filter somehow, think I've heard about that, but thought it only affected the sky (over-saturated).

Here's how it looks IRL when the car is running:
ac8b5b5aaf_800.jpg
 
The results that I see contradict this IMO. If AC were easy to control 99% of the time while smoking a fag, then the leaderboards would be pretty tight wouldn't they? After all, if it's "easy", surely then the vast majority of players can get within a second or two of the fastest guy right? Maybe within 3 seconds? So how do you explain that the very popular Brands GP/Ford Escort combination has a gap of 3.4 seconds from 1st to just 50th? Or that the guy in 200th is 6.4 seconds behind?

I'm not saying this makes AC the greatest sim ever because it doesn't. It just flies in the face of people thinking that AC is easy at the limit because it's not. If someone finds AC easy at their limit, it's because they haven't approached the limit yet.
The Escort is all about the setup, just like the Alfa GTA. And overall, tyre pressures can gain you loads of time in any car right now.

As for being easy, well, it sure as hell bloody freaking is. I don't mean speed, any game is gonna be hard to be fast in, from arcade racers to sims. What I mean is that you can drive like a monkey at 200+ and just save any slides without much trouble at all, and that's assuming the car will actually get to that point... The cars aren't snappy enough, there's nothing else to it. I don't mean at traffic speed, I mean at 200, 250+, throwing the car in the corners and just sliding without even paying attention. The only time it becomes tricky is when you've been drifting like a moron for several laps and the tyres basically melt.

Not only that, but the suspension model feels weird. It just handles anything you throw at it really, especially on the Nordschleife.
iRacing definitely has some sort of grip falloff, can't vouch for it being anything other than the minimum implementation to make pitstops useful though as I haven't driven it much. You can pretty well guess how many laps a set is gonna get you and if you go past that you're gonna be slow.
Well duh. On iRacing if you overdrive the tyres you'll be slow, simple. You overdrive a couple laps and it takes a while for them to get back to optimal condition, altho you can easily reach a point where they're just gone and there's nothing you can do really, and you lose several tenths a lap.
 
As for being easy, well, it sure as hell bloody freaking is. I don't mean speed, any game is gonna be hard to be fast in, from arcade racers to sims. What I mean is that you can drive like a monkey at 200+ and just save any slides without much trouble at all, and that's assuming the car will actually get to that point... The cars aren't snappy enough, there's nothing else to it. I don't mean at traffic speed, I mean at 200, 250+, throwing the car in the corners and just sliding without even paying attention. The only time it becomes tricky is when you've been drifting like a moron for several laps and the tyres basically melt.
We've all watched enough of Chris Harris and the Stig to know that driving like this is possible in real life, so I don't see why it shouldn't be possible in the game as well. Without fear of crashing and getting hurt or putting a big dent in our wallets, we'll obviously take risks and do things in the game they wouldn't do in real life. If it can be done in real life, why shouldn't we be able to do it in the game?
 
We've all watched enough of Chris Harris and the Stig to know that driving like this is possible in real life, so I don't see why it shouldn't be possible in the game as well. Without fear of crashing and getting hurt or putting a big dent in our wallets, we'll obviously take risks and do things in the game they wouldn't do in real life. If it can be done in real life, why shouldn't we be able to do it in the game?
Haven't seen Harris effortlessly drift Schwedenkreuz full-lock at 200+....... His drifting is all relatively low speed and done with "safe" corner entry (read: not at the limit).

I've done real life track driving, pushing as hard as the car will take and I've stepped over the limit many times, it's nowhere near as effortless as in AC, not when you're at the limit. It's not deadly, but you need quick hands and good car control. On AC you can be terrible and save slides without much issues, you see it all the time. If sliding was that easy most people would be pro drifters by now.
 
But nevermind that, who the hell thought it was a good idea to have a "static" setup screen and a "live" setup screen ? It's so dumb. That means that if you're on a bumpy pitlane, like Brands Hatch, there's no way that you can make an accurate setup because everything is crooked up. Just let us adjust the live set based on "optimal" conditions and be done with it...

Also, why the hell are springs adjusted with wheel rate ? Really ? Couldn't it just be spring rates since you know, it's kinda what you're supposed to change ? Wheel rate doesn't mean anything in such circumstances.

Anyway, /rant.
 
William, I don't know of what cars you're talking about that can be easily slide or drifted in corners at 200-250 kph, or even if they are, why couldn't they be? And in a fully rubbered road like in AC's optimum?
Because I don't know of which specific situations you are referring. Or if you saw someone doing it that one time in the game, will someone in real life risk the same situation at Nordschleife and guarantee safety on their first attempt? Did that person in AC got it at first attempt or how many times he lost the car before he learned the trick?

Anyway, so onto some examples.
Video 1
Video 2
 
You mean like myself right ? Fully rubbered road or else doesn't matter, and any car... Heck, even GT cars.

That Cressida is a drift car with a lot of steering lock, it's made for that. And even so, he avoids the fast corners and only really pushes in the slower ones.

Second video, it's a powerslide and he didn't bomb the corner, not the same thing at all. There's barely any angle in it either and there's enough power to handle it.

Are you gonna try and find "examples" for me to analyse every time the subject pops up or what ?
 
How in your mind is the last version of AC's tire model any more dumbed down than the previous one? They added new code that's objectively more realistic, the parameters they put in may be on the friendly side in terms of ease of use, but the actual model is more realistic than it used to be.

The added equations about load sensitivity have been asked by me and David, and they are welcomed. The tire model is quite good to simulate a realistic behavior and they know how to do it, but they don't...
 
RF2's got no career and no multiplayer so I never play it.
The results that I see contradict this IMO. If AC were easy to control 99% of the time while smoking a fag, then the leaderboards would be pretty tight wouldn't they? After all, if it's "easy", surely then the vast majority of players can get within a second or two of the fastest guy right? Maybe within 3 seconds? So how do you explain that the very popular Brands GP/Ford Escort combination has a gap of 3.4 seconds from 1st to just 50th? Or that the guy in 200th is 6.4 seconds behind?

I'm not saying this makes AC the greatest sim ever because it doesn't. It just flies in the face of people thinking that AC is easy at the limit because it's not. If someone finds AC easy at their limit, it's because they haven't approached the limit yet.

WRONG! After several years with racing games and racing sims it's pretty obvious that it depends on a lot of factors, including the most important one... talent! It doesn't matter if it's arcade or simulation, there will allways be HUGE gaps between fastest and slower times, even at Mario Kart...
 
WRONG! After several years with racing games and racing sims it's pretty obvious that it depends on a lot of factors, including the most important one... talent! It doesn't matter if it's arcade or simulation, there will allways be HUGE gaps between fastest and slower times, even at Mario Kart...
Yep.
Playing football is easy, anyone can do it. Does that mean everyone will become a professional? No freaking way, let alone play as good as Messi.
 

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