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Automobilista 1.4.7 and Ibarra Released

Discussion in 'Automobilista' started by Paul Jeffrey, Sep 2, 2017.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

    Messages:
    7,073
    Ratings:
    +11,944
    Automobilista Ibarra 4.jpg
    Automobilista has been updated to build 1.4.7 today, adding new content and plenty of improvements to the highly regarded racing simulation.

    The sizeable new build release addresses several outstanding issues within the simulation as well as adding some interesting new features and improvements, not least of which will be the support for surround sound within AMS, something that has been long requested by fans and should make a substantial improvement to the audio side of the simulation.

    Other noteworthy changes for the new release include texture updates for Floripa, Jacarepagua, Johannesburg, Ribeirao, Ortona and Velopark as well as pit tyre threshold improvements, which should result in a better use of tyre life management and pitstop routines for the AI cars in races where mandatory pitstops are not enabled.

    You can check out the full changelog for build 1.4.7 below:

    CONTENT
    • Added Ibarra track (two layouts: normal & reverse)

    FEATURES & FIXES
    • Added surround sound support (please run AMS Config to set up your audio output properly)
    • Multiplayer lobby improvements: General UI Tweaks; Pinned Reiza Servers; Improved Server Sorting; Added Series to Lobby; Added Bookmarks to list and ability to add / remove bookmarks; Fixed Beta in game Lobby; Added classification to server details; Fixed General Steam plugin issues, including reporting of Series, Players vs AI count and more
    • Added Upper Deadzone for Axis Settings
    • Fixed loading of FFB levels when game was set to 360hz, and the loaded level had 180hz
    • Updated Xbox One and 360 controller presets to XInput. Fixed clutch assignment on G25 Preset
    • Added XInput support (no FFB yet but will be added in the next release)
    • Improved info when creating a new profile about auto loaded preset on controller page.
    • Added button on Controller setting to detect the best preset for your controller.
    • Added Auto Loading for Xbox One controller.
    • Forced default controller profiles to resync to users game folder at every game load
    • Added global Cockpit Preference Option (for driver arms, LHD, RHD etc) to Display screen (no longer needs to be set for each car Configuration)
    • Added "Driver Arm Rotation Lock" option to PLR file for users who wish to disable the 90º rotation lock when arms are enabled (please note this may cause severe clipping at larger angles)
    • Several minor UI Adjustments
    • Fixed bug to display current Opponent Tire Compound color in multiplayer
    • Fixed Inconsistencies with Start Grid Position when changing AI Numbers on Single Race
    • Fixed Pit Box objects showing when there are always cars visible
    • Fixed a couple of bugs that could cause the game to crash in Championship mode
    • Fixed bug with in-game multiplayer game creation settings not working
    • Fixed bug where tire compound in replay would overwrite current setup
    • Fixed bug in AI pit strategy that could cause the AI to come repeatedly into the pits needlessly
    • Upscaled all vehicle body LOD Out values from 600 to 750m to address cars lodding in and out on long visible track segments
    • Updated road & terrain textures for Floripa, Jacarepagua, Johannesburg, Ribeirao, Ortona, Velopark to latest standards
    • Several minor shader improvements: a bit of AO to Ambient Lighting on Terrains; diffuse scroll shaders with and with out fog; Adjusted tree shader so it acts more naturally at dusk
    • Adjusted AI draft values so it remains in draft a little longer
    • Adjusted pit tire thresholds, making AI stay out longer into tire life for series where tire stops are not regular
    • Enabled pit menu refuelling on physics level (so now refuelling is determined fully by SRS setting - allowed in all cars / tracks, follows series actual regulations in their respective SRS)
    • Added / corrected aid weight penalties for cars that were missing them
    • Updated Push-to-pass boost values in Stock Car, Montana
    • Jaca Historic: Fixed crash when loading
    • VIR: Fixed flickering on paddock buildings
    • Kansai: Improved AO on main grandstand and pit building
    • Cadwell & Spielberg Historic: Fixed flickering on overhead signs/bridges at T1
    • Ortona: Fixed flickering on pit building at a distance
    • F-Ultimate: updated HALO model
    • F-V12: Fixed ID error for Time Trial mode
    • F3: Fixed F309 cockpit mirrors
    • Marcas: Updated onboard sounds

    Important note for Logitech G29 / G920 users
    : Support for auto rotation is still on a dedicated Beta Branch labeled v1.4.7_G29. Further instructions as to how to switch to a beta branch here.

    GENERAL NOTES:

    If you have an online race tonight, you may stick to or revert to the previous v1.4.54 by selecting that branch from the Steam Beta tab. Further instructions as to how to do that here.

    If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

    If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

    Automobilista is a PC exclusive racing simulation from Reiza Studios.

    Automobilista Ibarra 1.jpg Automobilista Ibarra 5.jpg Automobilista Ibarra 8.jpg

    Don't forget to check out the Automobilista sub forum here at RaceDepartment to keep abreast of the latest news and discussions with regards to the simulation. We have a massive mod database where you can check out and download a selection of cars, tracks, skins, apps and other such third party content, plus of course we host some incredible club racing events on a regular weekly basis. If you want to become involved in the action yourself, check out the Automobilista Racing Clubs and Leagues sub forum and sign yourself up to a race today!

    Automobilista Ibarra 2.jpg Automobilista Ibarra 3.jpg Automobilista Ibarra 6.jpg Automobilista Ibarra 7.jpg

    Impressed with the new circuit addition? Happy with the update? Let us know in the comments section below!
     
    Last edited: Sep 2, 2017
    • Like Like x 20
    • Love Love x 18
    • Wow Wow x 2
  2. VFX Pro

    VFX Pro

    Messages:
    38
    Ratings:
    +34
    If they could only upgrade to DX11 or DX12 with a slick UI this game would do so well... The FFB on a motion rig is the best of them all.
     
    • Like Like x 4
    • Agree Agree x 4
    • Sad Sad x 1
  3. Martin Fiala

    Martin Fiala
    Premium

    Messages:
    1,726
    Ratings:
    +1,862
    Surround sound, yay! And what an update in general.
     
    • Agree Agree x 8
  4. FeltHat

    FeltHat
    Premium

    Messages:
    489
    Ratings:
    +419
    cmon and finish ams already, need reiza18 :inlove:
     
    • Agree Agree x 8
    • Like Like x 2
    • Sad Sad x 1
  5. holihon2012

    holihon2012

    Messages:
    22
    Ratings:
    +3
    AMS now is almost perfect! In my eyes the graphics now are much better, much more suitable than Assetto Corsa, and the sounds are catching up R3E, and the physics are always the best now even better! It makes me a sleepless night!
     
    • Agree Agree x 9
    • Haha Haha x 4
  6. ronniej

    ronniej
    The dude Premium

    Messages:
    324
    Ratings:
    +186
    I'm rather enjoying the Copa Petrobras de Marcas championship currently.....It's the series I think brings out the best of Automobilista. Appreciate the meaningful updates Reiza puts in this title, and goes to show what can still be produced out of isimotor2.
     
    • Like Like x 4
  7. Terry Rock

    Terry Rock

    Messages:
    1,064
    Ratings:
    +359
    Sometimes a modding group or individual comes along and blows everybody 'out-of-the-water'.
    Considering where they started, I'd say Reiza is one of those exceptional groups.
    They are an incredibly talented team.
    I get so much pleasure from driving this thing.
    There are good simulators out there but this one doesn't 'play' any stupid games.
    It just does what I expect based on what I know to be true.
    There is no more satisfaction in any sim past or current, than doing the best lap possible...in any car... in AMS at Guapore.
    None.
     
    • Like Like x 7
    • Agree Agree x 5
    • Love Love x 1
  8. TylerDurden4321

    TylerDurden4321

    Messages:
    79
    Ratings:
    +55
    Biggest thanks to Reiza, this title is so unbelievable good, gonna support them in everything they'll try next.
    Gotta try nightracing @Ibarra tomorrow, last pic in OP looks awesome.
     
    • Agree Agree x 4
    • Like Like x 2
  9. elvis feet

    elvis feet

    Messages:
    12
    Ratings:
    +2
    what a dynamite track. Thanks so much to AMS and anyone else involved
     
    • Agree Agree x 3
  10. Filip Carlén

    Filip Carlén
    Premium

    Messages:
    334
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    +275
    Only missing weather and integrated custom championship tool and I'm happy c:
     
  11. DaVeX↯

    DaVeX↯
    Premium

    Messages:
    894
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    +376
    Totally agree, Reiza are great, they put a lot of love on it! The current title will be the base of the new one so I can expect only big things from them! (I just hope they will still support modding with their new engine because will be great...)

    Lack of weather is true and will be on next title but championship tool is still there!
     
    • Like Like x 3
  12. Leonardo Ratafiá

    Leonardo Ratafiá

    Messages:
    818
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    If they had some Drift cars
     
    • Haha Haha x 1
  13. leseb64

    leseb64

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    [​IMG]
     
    • Haha x 3
    • Like x 2
    • Agree x 2
    • Love x 1
    • Wow x 1
  14. kamackeris

    kamackeris
    Premium

    Messages:
    1,765
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    +773
    Can't wait till we run the Caterhams or the MCR's around ibarra... Such a gorgeous track, especially the reversed layout!
     
    • Like Like x 1
  15. FeltHat

    FeltHat
    Premium

    Messages:
    489
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    and vr :<
     
    • Agree Agree x 14
  16. Kinex

    Kinex

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    there is a custom championship tool that you can launch somewhere in the Automobilista folder
     
    • Agree Agree x 2
    • Like Like x 1
  17. DaVeX↯

    DaVeX↯
    Premium

    Messages:
    894
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    +376
    You can launch it on menu which appears on steam at launch
     
    • Like Like x 1
  18. FlyGasm

    FlyGasm
    Shut Up and Race! Premium

    Messages:
    207
    Ratings:
    +95
    Shhhhh....don't mention that. Reiza doesn't know what that is. :laugh:
     
    • Like Like x 2
    • Angry Angry x 1
  19. elvis feet

    elvis feet

    Messages:
    12
    Ratings:
    +2
    Yea! buddy. good to see AMS get involved. I only hope they don't do this DX11 thing like RF2 did. screwed up a huge game for me that I worked on for so long. Lost a whole lot of cars and tracks. Sad. Thanks for the comeback
     
    • Agree Agree x 1
  20. FeltHat

    FeltHat
    Premium

    Messages:
    489
    Ratings:
    +419
    just imagine flying in super trucks with vr or cruising in formula trucks
    i cry everytime when i realize what i miss here

    btw whats with people asking about ams dx11? its basically confirmed for over a year its gonna stay as it is with next title getting all shiny next gen treatment, same with weather and stuff, cmon folks, just dive into lecture :coffee:
     
    • Agree Agree x 3