ive got terrain in my track that is too steep to ascend back to the track should you make an error and drive off the road. problem is the AIs think they can try so they spend the rest of the session doing skids and spinning around in the grass trying to get back onto the track.
is there any way to define an 'out of bounds' region on the track so that if AIs end up in that area, they are teleported back to the pits to start again?
alternatively, is there a way to define a 'path' to follow, kindve like a taxi way, that AIs will follow to rejoin the track rather than just taking the 'shortest path' which they seem to do now
cheers
ed
is there any way to define an 'out of bounds' region on the track so that if AIs end up in that area, they are teleported back to the pits to start again?
alternatively, is there a way to define a 'path' to follow, kindve like a taxi way, that AIs will follow to rejoin the track rather than just taking the 'shortest path' which they seem to do now
cheers
ed