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Sounds Any tips for soundmodding more efficiently?

Discussion in 'Assetto Corsa Modding Discussions' started by GeassEffect, Jan 29, 2017.

  1. GeassEffect

    GeassEffect

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    Hey RaceDepartment!

    So I recently took on "soundmodding". I'm also seeing some success, I have a E30 M3 sound mod and I'm working on a SR20 sound mod, however just for me, privately.
    What I'm doing is extracting the PCM WAV files out of the banks of some cars.
    Some of the cars have a straightforward naming convention, like 500ss_on_5500.
    Some of the cars, however, have the naming convention 190e_onhigh, for example.
    The way Kunos has set up the example project is clearly intended for files with RPMs in the name.
    So, how do I work with these 190e_onhigh files? What I'm doing right now is just aligning the sounds in a way that sounds smoothly.

    My next step is building the banks for the tatuus01, because that's the car what was set as the example car.
    Then I copy the freshly built banks in the tatuus01 folder.
    Then, with Content Manager, I replace the some car's sound (whatever car I'm working on) with the just modded sound of the tatuus01.

    Is there a better way to do this?
    Thanks in advance!
     
  2. Fonsecker

    Fonsecker
    Premium

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    Usually i use names like Porsche_GT3_Cup_8500_on_in.wav for my files, but the rpm is just a "how the rpm is approximately" sometimes i correct the pitch a bit to have smooth transitions between the files.

    For my projects, i start with the sample project , duplicate the tatuus01 folder, rename it and assign it to a new bank, then i save the project in a new folder. After that i start working on the sounds. With this technique u got unique GUID.TXT files because if u use same ID´s for your sound as the sample project is, u will end up with no sound or car using same sound if u have more than one car with same ID´s in the GUID.TXT.
     
  3. GeassEffect

    GeassEffect

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    Thanks Fonsecker!

    I'll try what you suggested me. Thankfully the Content Manager "Replace Sound" feature mitigates the GUID issue because it automatically generates unique GUIDs for any car I want.

    Right now I'm testing some FM4 sounds in AC, we'll see how that goes. After that I'll try to get some sounds from PCARS, just because I think they sound visceral :)

    Thanks again!