Amazing facts I have learned from sim racing

The term Ai refers to a computer algorithm that possesses no intelligence and was written by someone who has never raced a car.

Racing cars have the most fantastic steering systems, which are incredibly light and give the most incredible feedback from the road surface. You can literally feel the bump from running over a pubic hair.

There is an unwritten rule in Sim racing. When making a car for sim racing, always set the brake balance so the beginner driver will instantly spin out whenever they touch the brakes.

Another unwritten rule in sim racing is never to tell beginners that they can reduce spinning out by adjusting the brake balance.

When going too fast into a corner, the steering system disengages, and the car becomes magnetically attracted to the fence.

If you brake too early for a corner, the person behind you must crash into the back of your car and put you out of the race where you belong.

In the 1950s, spectators had no sense of danger and would stand on the side of the track waving their arms like a gorilla.

In modern times, spectators sit perfectly still in the stands and make no noise so as not to distract you.

In the 1970's tires were made out of butter.

Modern F1 tracks are incredibly smooth. It is literally like driving on clouds.

In sim racing, swearing at your virtual car actually improves its performance.

Good sim racers use bucket seats to keep them in place during high G-Forces.

The game will inform you of the pit speed limit by giving you a stop-go penalty.
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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