• Home of the RD Le Mans Series by Vesaro
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AI Strength in RRE

Discussion in 'RaceRoom Racing Experience' started by Aaron Markham, Sep 13, 2014.

  1. Is it just me or is the AI extremely fast at 100% strength in RRE? I've only used the AI with the ADAC GT Masters pack & the tracks it comes with. For example, at Zandvoort I'm in the 1:38:XX range & they are in the 1:35:XX range. I haven't ran online yet so I don't know what times other people are turning, but I don't feel like I'm leaving 3 seconds on the table nor do I feel like the setup has 3 more seconds to get out of it.
  2. Why not turn it down? It scales up and down from 100%.
  3. I can do that but I'm just wondering if the AI is too fast for a human player to keep up with at 100%.
  4. William Wester

    William Wester

    I'm glad they provided a wide range of AI difficulty. The highest doesn't have to be beatable, it's just an option. On the consoles especially many play for achievements, and if those are not obtainable it frustrates the gamer. This isn't that type of game.
  5. I'm sure there are people who can beat them at 100%. You can always look at the leaderboards and see how fast you are compared to the fastest human drivers.
  6. I have & the times posted right now are no faster than what I'm running.
  7. Being fast on a leaderboard doing hot lap is a different beast than being in a race with AI. They are very fast, They are basically doing the perfect lap at 100% , I tuned it down because i am not that consistent lol.
  8. Tried this and can confirm there is something weird going on. During development I used 110 as bencmark for AI and with that level the spread in laptimes around Zandvoort for example was in 1.37 high and 1.40 area.

    AI skill level at 110 should be something that very experiences racers would use, and then there is room up to 120 to make sure anyone in this planet can get a challenge out of them.

    Now in my test with public build they did 1.32's with that 110 level around Zandvoort, so something is not right, we will investigate why happens.
    • Beer Beer x 1
  9. James Cook

    James Cook
    Marcas fan

    I'm using 95% right now as I'm rubbish and I don't want the AI to drive like they are hot-lapping.
  10. I tried 95% the other day around Zandvoort. Started 2nd and finished last. :roflmao:
    They love to smash you out of the way at the chicanes.

    I then tried 92% at Hungaroring and they were so slow through T2/T3 i could just drive around the outside of them. They were reasonably quick the rest of the lap.
  11. Msportdan

    @ Simberia @Simberia

    be good if we could set difficulty per track. Would fix balancing issues across the board.
  12. Well, lets not complain, regardless of what you set the difficulty slider, its just a number. All that really matters is that you now have the ability to adjust it manually which was requested due to people that didn't like adaptive AI. You got a manual slider now, be happy with it, regardless of what number works best for you.
    • Agree Agree x 3
  13. Thank you Marko! I wasn't trying to complain but trying to point out a what seemed like a bug to me. The AI are great fun to race with! Hope you get it sorted out! @Marko Hartikainen
  14. Msportdan

    @ Simberia @Simberia

    Would be nice to have an aggression slider too.
    • Agree Agree x 1