Tracks Adding grass to a track

Hi all, looking for some help here.

I made a private (for my own use) conversion of a track I bought with another racing title. Obviously that track has no 3d grass, which looks a bit poor.

Is 3d grass in AC a function of advanced shader maps, so worth to just experiment with the settings I could for example learn from the new Silverstone? Or is it handplaced?

Thanks for any advice,

Helmut
 
Grass is a transparent texture on polygons, so not just a shader. Hand placed, or rather via randomised functions of the 3D modelling tools.
 

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