But it only goes to 450 degrees for me...In the settings-> view->virtual steering wheel rotation limit and then set it to 1080°
But it only goes to 450 degrees for me...In the settings-> view->virtual steering wheel rotation limit and then set it to 1080°
Sorry, missed thatBut it only goes to 450 degrees for me...
you need to use mesh, (as far as i know)Hey guys, I have a couple of questions. I still can't figure out how to make rpm led's change color when on the limit. (Like the porsche 911 RSR)
So what I mean is that they need to be green untill 7000rpm and then when reaching the limit that they all start blinking red.
I also want to create a digital turbo gauge like in the ferrari 488 gtb, what textures do I need and how do I set it up in 3d software and .ini file ?
Can I use a arrow and attach a background to it like the Skyline R34 or what is the best way ? Example here
Thanks in advance
Its about 105000NM - (https://www.convertunits.com/from/lbs/in/to/N/m)Hello, I'm currently working on a suspension and I found out that the springs are 600 pounds per inch stiff. I know that this number is 10.7 kg/mm. How can I convert this number in a springrate?
And how do I do that?Its about 105000NM - (https://www.convertunits.com/from/lbs/in/to/N/m)
You'll want to know the wheelrate though (springrate*motionratio^2) in order to put that ingame.
Well you'll need to know the suspension geometry first in order to work it out - for wishbones its fairly simple though don't ask me how to do live axles, I wouldn't know where to begin...And how do I do that?
Just one thing, if they aren't vertical you need to use the cosin of the angle they make from vertical, since the sim behaves as if they were vertical. (there's probably some modification of the MR in roll as well but I don't know offhand what) Might be more common with dampers than springs though as the usual setup I see is vertical coil springs, diagonal damping.For solid axles you put the raw spring rate in and you define the MR with the new code from a couple of patches ago. (Not at PC right now to check the exact key name.)
Where can you change caster?
This is the answer I've got from Kunos, which is the same the other guys are saying (I guess, sorry, I'm an ignorant on this matter)Hello, I'm currently working on a suspension and I found out that the springs are 600 pounds per inch stiff. I know that this number is 10.7 kg/mm. How can I convert this number in a springrate?
Based on that description I'd say yes, it means motion ratio (never heard it called install ratio though).This is the answer I've got from Kunos, which is the same the other guys are saying (I guess, sorry, I'm an ignorant on this matter)
"there are formulas but you have to know a value called "install ratio" for the suspension
which is not something that is commonly found around, not impossible to found but not common.
install ratio is actually the relationship of movement between the wheel and the spring coils"
so Install Ratio=Motion Ratio? I don't know. but maybe using that spreadsheet Is enough.
F = m*aLast dumb question of today, how can I calculate the brake torque. I know the stopping distance and the brake diameter. Is it just a guessing game?
on all the tracks?Hello, sorry to bother you again. I have fiddled around with the suspension on my car and when I want to race against the ai in the car it works for me fine but the ai keep falling thru the floor. What can I do?