3d Dials and Dial shaders

Ok, so, I'm trying to get 3d dials/gauges working properly but there's a bit of a problem.
How do we define shaders for dials/gauges? Currently they're really dark.

And why isn't this working?
Code:
  elt2
    {
      type=digital
      x=0.343
      y=0.331
      z=1.037
      is3d=1
      ; Size
      width=0.08
      height=0.08
      image=GearFont1.tga
      ; Variable to measure
      var=gear
      digits=0
      factor=1
      src_char_wid=64
      src_char_hgt=64
      char_wid=18
      char_hgt=18
      char_dx=64
    }

I get no output at all. Can we not have 3d digital dials?

Cheers all
Cam
 
Hehe, good point :D

They have never really worked right for a long time. The system needs clarifying/fixing really, as it'd be good to fix these now and forever :D

Dave
 
So I figured it out, the width and height mean nothing when the dials are 3d.
When they are 3d the char_wid and char_hgt matter.

We still need to be able to define shaders for these though!!
 
I don't know why the needles are always such a problem, it seems that they should have had a shader just like the rest of the car from the start of CG. Now they are black in the sun and only visible at night.

Alex Forbin
 

Latest News

What would make you race in our Club events

  • Special events

    Votes: 62 29.5%
  • More leagues

    Votes: 41 19.5%
  • Prizes

    Votes: 43 20.5%
  • Trophies

    Votes: 24 11.4%
  • Forum trophies

    Votes: 14 6.7%
  • Livestreams

    Votes: 32 15.2%
  • Easier access

    Votes: 115 54.8%
  • Other? post your reason

    Votes: 34 16.2%
Back
Top