VLN 2005 for rFactor: The Ultimate Sim Racing Endurance Mod?

VLN-2005-in-rFactor.jpg
Racing on the Nürburgring is a challenge at the best of times. But in the VLN 2005 mod for rFactor, immersion is off the scale and traffic is a thrill. Find it on RaceDepartment now!

In 2023, the FIA WEC and IMSA Sportscar Championship grew to near-unprecedented levels thanks to the onset of a new ‘golden era’ in sportscar racing. As a result, many fans will be discovering the discipline of longer races, with a multi-class aspect.

In sim racing, this is a major part of the community. Yet, fully replicating series from today is quite the challenge. In Assetto Corsa, one can track down the individual cars and liveries of certain championships. But for an easy-to-set-up, complete field of a world-renowned championship, one must look all the way back to the early 2000s.


GTR 2 was a fantastic title, excellent at replicating the 2003 and 2004 FIA GT Series. But that nifty game used another title’s engine as a base, rFactor. In this massively moddable racing game, one can easily set up any race from the 2005 VLN Series. Available to download on RaceDepartment, here is everything you need to know about this incredible rFactor VLN 2005 mod. It is sure to fill your post-Christmas downtime.

What is the VLN?​

Among racing fans, the VLN is a name synonymous with three things; the Nürburgring Nordschleife, large grids of race cars and intense competition. Today, the series bears the NLS name – Nürburgring Langstrecken-Serie. But prior to its renaming, VLN – Veranstaltergemeinschaft Langstreckenpokal Nürburgring – was its rather lengthy and typically German appellation.

It is a year-long motorsport championship with the particularity of every race taking place on iterations of the Nürburgring facilities. If you want to test your stuff on the mighty Nords, this is the championship to do so in.


Large grids often form in the championship. This is thanks to the organiser’s main philosophy that any car is welcome with new classes being formed on the regular. Whether you would like to run a fully professional GT3 team, or hit the track in a lightly modified hatchback, there will be space. As a by-product, this often leads to wacky and much-loved creations. The infamous Opel Manta Fox Tail and Dacia Logan from this year’s event are regulars in the series.

With large grids of over 100 cars in every race, one will almost always have another car to battle. Be it within the same class or between categories with wildly different speeds at different points of the circuit, the competition is high. This is something you may notice in recent videos by Super GT, Jimmy Broadbent and Misha Charoudin as they tackled the NLS in the latter half of the 2023 season. Learn more about this endeavour by reading our recent interview with Steve Alvarez Brown.

Full VLN 2005 Grid in rFactor​

If such an incredible series interests you, then it may be time to revisit the legendary game that is rFactor. No, not the current title with its new online platform. We are talking about the original release from ISI.

Despite being almost 20 years old, this game still features a committed community. On RaceDepartment, one can find a plethora of third party mods covering all walks of motorsport. But interesting us today is the 2005 VLN mod, a collection of over 100 cars and countless liveries. Pooling together every entry list from the 2005 season, you can fully immerse yourself in the iconic series.


Whilst the mod does not touch on the Nürburgring 24 Hours from that year, the RD rFactor livery depository features many of the liveries from the race. Spend enough time looking through available downloads and perform a bit of file trickery and you could soon see yourself racing the 224-strong grid of the day-long event.

As one would expect from a mod perfectly recreating the series, the creation features each class. The numerous SP categories, ranging from high-level GTs to lowly road cars are all present. Hidden amongst them are whacky prototypes like the Porsche 996 Alzen Biturbo, a crazy model that one could only ever expect to see racing at the Nordschleife.

The majority of models in the pack are obviously German. BMW and Porsche make up the bulk of the car list. However, foreign models such as the famous Chrysler Viper entrants, some exotic Lotus and Maserati cars as well as mundane Renault and Peugeot boxes are all available to race. In fact, one will struggle to choose a car to drive in this amazing collection. The good news is they all seem to drive well, so whatever you choose, you are sure to have fun.

Best Nürburgring Mod for rFactor​

Alongside the seemingly infinite choice when it comes to cars, the VLN 2005 mod for rFactor also features its own circuit. Including every layout raced in the 2005 season, it must be one of the best Nürburgring circuit mods in sim racing.

Mini-Coopr-VLN-2005-1024x576.jpg

Race cars to road cars all feature in this almighty mod.

Not only does this recreation feature the same layouts as the real series, it also presents the circuit in a number of seasonal contexts. If one is looking to recreate the opening round’s March chill, the mod includes a skin for that. It also features replications of a dry circuit at peak Summer. The possibilities for immersion in this mod are second to none.

Since this mod released back in the late 2000s, racing game technology has jumped a step. In fact, modern recreations of the infamous Green Hell are based on laser scan data. As a result, they are about as faithful as one can get. The version of the circuit available to use in rFactor is somewhat less accurate.

The mod creator based their circuit on onboard footage, photos and maps. Therefore, one must not expect to go from iRacing to rFactor and complete a lap blindfolded. As aforementioned, what sets this track apart is its immersion. Get into the groove, get amongst the pack and, despite the game’s near-20-year-old graphics, you will believe you are racing in the VLN.

What do you make of the VLN 2005 mod for rFactor? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

This was a great mod.. But for me the best of the best Rfactor mod was GTPC mod of the vlm junior team.... It was the best of the best.. I'm a bit sad that this mod never gets its spotlight like other mods did..
 
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Indeed. The last mod that I found to that detailed was the rF2 version of the Mak-Corp Gr.C mod. An example lf the information is here: https://www.racedepartment.com/thre...-incl-irl-race-watchalong.266704/post-3732208

That's far from all the documentation they provided with the mod.
With mods now you just get cars and... well. That's it. They might be very good, but no deep info.

I remember the CTDP documentation, and also a lot of extras like tires textures for different amounts of degradation and different TV camera positions. CTDP reached it's peak in the 2006 F1 mod.

The modding scene was a so much better experience in the early days, I'm not totally sure about what happened. The modders used to in some cases even include the complete trackset of a entire season with the right sponsors on every track, they made even custom timing UI and custom game UI. They used to put so much love and attention to detail on their mods that it was mindblowing.

The Targa Florio track for GPL took ages to be made by a very small team, it needed even game hacks to increase the maximum track size to make that game engine capable to handle such a massive track. And the modders took all the game graphics engine to the very limit all track long (they did so well that every Targa Florio mod in simracing is made over a ripped version of the GPL original mod or over one of the previously GPL ripped versions).

Nowadays the only track modding team with such a passion is the one making the Shutoko revival project, and even in that case they are not starting from 0, as the track is to my understanding ripped and then adapted to assetto corsa from a Japanese Wangan Midgnight arcade machine memory dumped files. But they have the integrity to not ask for money.

Back in the rFactor early days the modders used to add a lot of tracks ripped from grand prix 4, gtr, race07 and gtr evolution (the Nordschleiffe was ripped in zero time).

I'm unsure about when the modding scene started to lower the attention to detail and scope, I think that it was about 2008 when I started to perceive it, specially in rFactor.

I imagine that as the games got more and more complex and the modders got way more freedom to make changes on the game than ever before they got locked in the paradox of choice, and then they probably realized that they needed way bigger modding teams.

So when rFactor 1 was released they suddenly had to invest quite a lot more time and effort to make a mod. Even CTDP struggled.

I have a minor hope that maybe at some point AI can make possible to a small team to make a mod in the old school way with big attention to detail and scope by reducing work loads in repetitive tasks.
 
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The faster cars would ram you all over the track. More nostalgic delusion, rose tinted glasses.


Well I would contend all ismotor till 2.5 was useless offline for anything but sprint races ?

This absurd notion that simmers never fought over titles and studios back then.
They would have to be joking. :roflmao:
There was a concerted effort to put rFactor down just like rFactor 2.
This from people using the same engine for pete's sake, how in any shape or form did they think that would be a good thing ? :roflmao:
You can ask this 20 years later, why was it a good idea to run a studio out of business for nothing more then you never liked it ?
To lose all that know how. :(

Now you are all screaming for sims with pmotor 3.0 just with a better graphics engine, see it is all about the BLING ! :coffee:

Bringing down ISI started long before rF2.
Short memories. :coffee:
 
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The faster cars would ram you all over the track. More nostalgic delusion, rose tinted glasses.

That is same view from rF2 users whom to me seem they gave up before even trying !
As bad as any gmotor can be there is also very good combos to offline.
Difference being in gmotor2.5 AI have been further improved.

For me ISImotor2.0 best features have always been the ability to run huge fields and to run on a sniff of a oily rag. GTR 2 and all other earlier gmotor I run on my everyday tower with no video card.

1440p no jags no popups no flickering no lag or stutter
quad core and AMD onboard graphics :coffee:

https://www.racedepartment.com/threads/budget-gmotor-2-0-tower.176751/
 
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Have to look it up. I still drive rFactor more than all the others and it drives great with the Moza R5 after a little tweaking of the settings. Far better than my previous G29 (and better than my old G25 for that matter).

*a great game never stops being a great game - just as a great mod never stops being a great mod. Better or improved stuff may come along, almost certainly, but does that mean the game is suddenly garbage? No.
 
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