Sausage Kerbs in Sim Racing - Keep or Remove Them?

Formula Ultimate 22 F1 car with Valtteri Bottas Livery at Monza in Automobilista 2.png
Track limits and how to enforce them are an ongoing point of discussion in motorsport and sim racing alike. One way of doing so in recent years are sausage kerbs, which are intended to stop drivers from cutting corners or extending the track - but they have proven to be dangerous as well, launching cars into the air, hurting their drivers in numerous instances. As the debate is heating up yet again in the real paddocks, let us take at their role in sim racing.

Formula Regional driver Adam Fitzgerald is the latest to be added to the list of injured drivers thanks to sausage kerbs. The Irishman broke three vertebrae after being launched into the air at Tamburello. W Series driver Abbie Eaton suffered a similar injury at COTA in 2021, and Alex Peroni was lucky to break just one vertebra after hitting a sausage kerb on the outside of Monza's Parabolica, resulting in a spectacular airborne crash that ended with his car on top of the tire barrier.

Add in incidents that saw sausage kerbs launch cars into others, most notably Dennis Hauger taking off and hitting Roy Nissany (with the Halo undoubtedly saving the latter's life) and it is quite clear that these track limit enforcers may be effective in their primary purpose, but also extremely dangerous in some situations.

Effective in Sim Racing​

Luckily, hitting one of these at the wrong angle does not have the implications on anyone's physical wellbeing in sim racing. They can end a race in an instance just like at the real tracks, however, and this leads to the question of whether or not sausage kerbs are an effective method of enforcing track limits in sim racing.

They are arguably good at punishing any track limit violations where they are in place, bumping cars off their line and making them lose time. That alone serves as a deterrent to cutting too much of a corner or running wider than you should at its exit. In most cases, this works well and without damage to the car.

Sausage, Grass or Gravel?​

However, just like on real circuits, sausage kerbs can trigger enormous accidents in the virtual racing world, too. The opening laps are especially prone to this with packs of cars battling for position, often side by side. The downside of removing them would be the encouragement to cut and extend again - not an easy decision to make.

This goes for modern circuits, but those with a more old-school feel do not have this problem nearly as much: Grass or gravel are enough of a deterrent to keep racers from trying to driver where they should not. As long as sausage kerbs are present on real tracks, however, they will likely be there in their virtual versions as well. Sim racing is trying to represent its real counterpart as accurately as possible, after all.

Your Thoughts​

What is your stance on sausage kerbs? Let us know whether they should stay or go - or maybe you have a better solution to cut down the abuse of track limits. Would the return of grass or gravel to the edge of race tracks make more sense? Let us know in the comments!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
It is not a problem in sim racing at all, if you don't like them then don't ride them, they don't deliver the fastest time anyway. I never got sore from them in my sim so in sim we get all the positives and none of the negatives.
 
I'm a VERY traditional man. I'm a Traditional Catholic, research traditional Chinese culture, listen only to classical music etc. I hate sausage kerbs, I only play with traditional high kerbs.
 
keep them they don't bother me if the real track has it them it should have it. just stay away and not try to gain time by cutting in too much simple. if we remove them lap times will decrease and many drivers will try to take as much as possible advantage.
 
It's a sim, if it exists in reality, you model it. What's the point of laser scanning if you are just going to delete bits you don't like.

That said, they have no business being on a race track, or next to one. It's a matter of time before one of those things kills someone. With all the examples showing how they throw cars into the air, if it ends up over the fence, race organisers and track owners should end up in jail.

They used to half bury tyres in the ground to stop cutting, they stopped that because it was stupid. How long will they do this?
 
i wish back for the time with more gravel traps and higher curbs with actual edges that you are not supposed to touch, like we still have on nordschleife. all these flat curbs and wide tarmac runoff areas promote more reckless driving. I don't remember for example during the 80s, 90s or 00s F1 to have had as many incidents as we had since 2010 where cars launched on other cars (hence why the halo got necessary) in a way that could have hit the other drivers head.
i do think there is an actual correlation between the way current f1 drivers drive and the way the cars and tracks are built. We had way more so called 'freak accidents' in the last 10 years of F1 than before. I don't think thats a coincidence.
 
Last edited:
Premium
In real life, and for safety reasons, replace them with gravel traps or deep curbs, the kind that loosen the bolts on your car and the fillings on your teeth, so that drivers think twice before stepping on them.

And in the world of the sim, well, the same, since it is about imitating the real world, right?
 
Not a problem to me. If real tracks have them then sim counterparts should have them too.
 
When they are there in real life, should be there in the sim.
I hate them, but without we would cut corners.
 
No need for discussion. We play games, nothing wrong with Sausage kerbs as they are not dangerous
 
The higher the better! For every 10 cm of altitude above ground, one tenth of a second deduction from lap time!
 
Last edited:
As far as sim racing goes it's simple, if the real track has them then the sim track too. For the real world they need to be banned, they are a serious danger and the FIA needs to get rid of them before we get another Roland Ratzenberger. Put a stripe of grass/astroturf so driver risk spinning out by getting on them instead.
 

Latest News

Article information

Author
Yannik Haustein
Article read time
3 min read
Views
4,844
Comments
46
Last update

What would be the ideal raceday for you to join our Club Races?

  • Monday

    Votes: 14 12.3%
  • Tuesday

    Votes: 11 9.6%
  • Wednesday

    Votes: 11 9.6%
  • Thursday

    Votes: 14 12.3%
  • Friday

    Votes: 42 36.8%
  • Saturday

    Votes: 65 57.0%
  • Sunday

    Votes: 43 37.7%
Back
Top